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DCC Bridge
Anonymous1772756027
03-07 22:49
Model Name
grass tile 3d model
Tags
game asset
game asset stylized
grass tile
ground
nature environment
nature environment game asset
nature environment game asset stylized
nature environment stylized
stylized
Prompt
Stylized game-ready ground tile for a city-building strategy game (Technograd style), single 1x1 meter module, perfectly seamless on all 4 sides, identical border height, no visible seams when repeated in a large grid. Top surface only: clean green grass with subtle color variation and a few soft dirt patches, low visual noise, readable from distance, modern casual game look, non-photorealistic. Geometry constraints: - flat playable surface - very small micro-relief only - NO protruding plants, NO rocks sticking up, NO tall details - NO decorative side walls/cliffs - no overhanging parts outside tile bounds Technical constraints: - model centered at world origin - pivot at center of base - bottom aligned to Y=0 - consistent scale for future buildings and props - optimized mesh for realtime - output with PBR textures (baseColor, normal, roughness, ao), 2K Negative prompt: photorealistic grass, noisy texture, heavy contrast, tall grass clumps, flowers, stones, pebbles, props, trees,
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