stylized low-poly character 3d model
Stylized low-poly 3D game character, designed for a modern indie skateboarding game. Clean, chunky low-poly geometry with simplified but believable human proportions. The character has a strong, readable silhouette with moderately large hands, feet and head, but retains natural real-world anatomy and proportions. Avoid exaggerated cartoon proportions. Faceted polygonal modeling with smooth overall forms, using carefully placed large and medium polygon surfaces rather than extremely angular geometry. The face is simplified and stylized, with clearly defined brows, nose, lips, ears and jawline, but minimal micro-detail. Hand-painted / pixel-textured material style. Surfaces should look like they were painted with a limited-resolution texture, approximately 128×128 or 256×256 per material, with subtle pixel-like color variation and visible simplified texture blocks. Textures should be muted, slightly desaturated and cohesive rather than photorealistic. Matte and slightly rough materia
Tripo P2.0









