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Anonymous1753260130
01-23 06:39
Model Name
goblin creature 3d model
Tags
creatures & animals
rendering
fantasy
Input
Prompt
Subject: A grotesque goblin-like creature with a sinister, greedy appearance, inspired by dark fantasy dungeon aesthetics. Character Description: A small, hunched humanoid creature with elongated limbs and a wiry, sinewy body. The skin is pale grayish-green, rough and leathery, with visible veins and subtle wrinkles across the body, emphasizing an unhealthy and aged look. The head is oversized compared to the body, featuring a bald scalp with pronounced veins and folds. The face is sharp and menacing, with sunken glowing yellow eyes, pointed ears angled backward, and a wide mouth filled with jagged, uneven, sharp teeth forming a malicious grin. The nose is long and crooked, enhancing its goblin-like identity. Pose & Expression: Crouching low to the ground in a sneaky, animalistic posture. The character is clutching a small worn leather sack overflowing with gold coins, some coins spilling onto the stone floor. Facial expression shows intense greed and obsession, with narrowed eyes and a twisted smile. Hands & Details: Long, bony fingers with exaggerated joints and dirty, claw-like nails. Hands tightly gripping the coin pouch, showing tension and possessiveness. Environment Reference (optional): Medieval dungeon setting with rough stone brick walls, dim warm torchlight casting dramatic shadows. Gold coins scattered on the ground for storytelling context (environment not required if generating character-only). Style & Quality: Dark fantasy Semi-realistic to realistic 3D style High-detail sculpt-ready topology Emphasis on anatomy, skin texture, and facial details Suitable for game or cinematic asset Material & Rendering Notes: PBR-ready textures Skin with subtle subsurface scattering Roughness variation on skin and leather pouch Gold coins with metallic shader reference Output Preference: Full-body 3D model Neutral T-pose or A-pose version optional Clean topology suitable for rigging and animation
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