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Anonymous1773962805
03-19 23:47
Model Name
european goldfinch 3d model
Tags
3d printing
3d printing realistic
creatures animals
creatures animals 3d printing
creatures animals 3d printing realistic
creatures animals realistic
goldfinch
realistic
Prompt
Subject: A single, detailed, life-sized 3D printable model of an European Goldfinch (Carduelis carduelis) figurine. The model is presented as a clean, untextured, uniform white mesh, specifically optimized for subsequent hand-painting and 3D printing. Pose: The bird is in a static, standing, forward-facing pose, resting securely on a flat plane. The head is held level, looking straight ahead. The body is streamlined and symmetric. The two legs are positioned robustly, giving the model an elevated stance for stability and display, similar to a museum specimen mount. The wings are folded neatly against the body, and the tail is held straight out behind. Dimensions & Geometry: Overall Total Length (Beak Tip to Tail Tip): 110 mm. Total Height (Top of Head to Ground Level): 60 mm. Head Geometry (Max Width, white-cheek to white-cheek): 16 mm. The head features a prominent, robust, conical beak (approx. 10 mm length), and a defined crest area. Body Geometry (Max Width, shoulders/back): 29 mm. The body is a solid, clean, smooth form, without pre-modeled feather textures, to allow for an even paint application. Tail Geometry: The tail is held straight and flat. The base width (where the yellow wing patch ends on the physical bird) is 13 mm. The tail tip width is 15 mm, with slightly imperfect, natural edges for character. Legs & Feet Geometry: The legs are sturdy and proportionally robust (not delicate), providing a solid base (approx. 20 mm height from body to ground), ending in clear, simplified clawed feet suitable for printing and subsequent painting. Surface Finish: The entire model is a homogeneous, uniform, matte white solid. Crucially: All surfaces are smooth and untextured, without any pre-modeled feather patterns, to allow for a direct, clean hand-paint application. NO color data, NO texture maps (like feathers, brush strokes, or paint imperfections), and NO baked lighting must be applied. The surface must be a raw canvas. The mesh must be clean and manifold (watertight). Environment: Set against a neutral, plain white virtual background with soft, even studio lighting that highlights the model's geometry.
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