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Anonymous1758103612
04-19 20:09
Model Name
hair asset 3d model
Tags
props
game asset
realistic
Prompt
Subject: Hyper-realistic 3D hair asset for Unreal Engine 5.7, Strand-based Groom (.abc / Alembic output). Style: A sensible and pragmatic low ponytail. The hair should be dark brown/black, straight, and smooth with a subtle natural texture, not overly shiny. Front/Face Detail (Crucial): Clean center-left part. Most of the front hair is swept back smoothly, but include subtle, very fine, whispy face-framing strands falling just in front of and above the ears (as seen in image_2 and image_5). The Ponytail (Back Detail): The ponytail must be secured LOW on the nape of the neck, just above where a jacket collar would begin (as shown in image_4). The tail itself should be thick, smooth, and fall straight down the upper back. It is secured by a simple, dark, non-reflective hair tie. Form & Volume: Natural scalp form. The hair over the head must be pulled taut but retain distinct strand definition. The ponytail itself has a natural 'pendulum' shape, widest near the base and slightly tapering
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