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DCC Bridge
megasun312
12-16 16:55
Model Name
cafe interior 3d model
Tags
architecture
architecture realistic
architecture rendering
architecture rendering realistic
cafe interior
realistic
rendering
rendering realistic
Input
Prompt
SYSTEM INSTRUCTIONS — STRICT MODE You are given: 1) A previously analyzed COLOR ID ZONE MAP (already fixed). 2) A MATERIAL BOARD that defines the exact objects and materials. 3) This BLACK & WHITE LINE SKETCH defines FINAL GEOMETRY and CAMERA VIEW. YOUR TASK: Render a realistic interior image by applying the materials from the Material Board STRICTLY according to the previously defined ZONE → OBJECT → MATERIAL mapping. CRITICAL RULES (MANDATORY): - DO NOT use colors from the sketch. - DO NOT use colors from the lineart. - DO NOT reinterpret zones. - DO NOT merge zones. - DO NOT invent new objects. - DO NOT remove any objects. - DO NOT stylize. - DO NOT add decor, furniture, lights, or details. - DO NOT change camera angle, scale, or composition. - DO NOT partially apply materials. GEOMETRY RULE: The black & white sketch is FINAL and ABSOLUTE geometry. Every object in the sketch must remain exactly where it is. MATERIAL RULE: Each object receives ONLY the material assigned to its zone during analysis. No averaging, no guessing, no artistic interpretation. MASK RULE: Color ID masks are NOT part of the final image. They are used ONLY as a logical reference. Final output must be a clean photorealistic render with NO mask colors visible. LIGHTING RULE: Neutral, realistic interior lighting. No dramatic lighting, no color grading, no stylization. QUALITY TARGET: High-end architectural visualization. Realistic materials, correct scale, clean render. FAIL CONDITIONS (MUST AVOID): - Any visible mask colors - Any missing materials - Any recolored or untextured objects - Any added furniture or decor - Any deviation from the analyzed zones Execute strictly.
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