
dark cloak 3d model
charactercharacter game assetcharacter game asset realisticcharacter realisticcloakgame assetgame asset realisticrealistic
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Prompt
T-pose, palms facing down, front view, full-body, A game-ready 3D character model, The entire lower skirt section of the cloak and the wide, draping sleeves MUST be generated as thin, single-layer, plane-like geometry with zero thickness. Do NOT create solid volumes or double-sided meshes for these flowing fabric parts. The edges of these fabric planes must be highly tattered and frayed, specifically designed to be defined by alpha-channel opacity masking later. The main torso under the cloak can have volume, but the draping cloth must be paper-thin shells for real-time simulation. T-pose, dark worn PBR textures
2K·PBR·v3.0-20250812
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