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Anonymous1762798642
11-10 18:19
Model Name
ribbon chandelier 3d model
Tags
props
rendering
realistic
Input
Prompt
Task: Create a 3D model in 3ds Max (.max file) containing **two chandelier blocks** exactly as shown in the provided reference image. Each chandelier must include all geometry, V-Ray materials, and V-Ray lighting setup ready for rendering. Deliverables: - One 3ds Max scene (.max) compatible with 3ds Max 2018+. - Both chandeliers as separate, organized blocks/groups: 1. CHANDELIER_GLASS — the upper transparent chandelier. 2. CHANDELIER_GOLD — the lower golden chandelier. - Each block includes all V-Ray materials, textures, and lighting objects. - Units: centimeters. Real-world scale. Pivot at base center. - A /textures folder with all used maps (PNG/TIFF/EXR). Modeling: - Precisely match the ribbon-like organic curves. - Smooth high-poly geometry with clean topology (no visible faceting). - Proper UV mapping (non-overlapping). - Realistic hanging cables and ceiling mounts included. Materials (V-Ray 5+ recommended): 1️⃣ **CHANDELIER_GLASS** - Material type: VRayMtl. - Transparency ON (Refraction 1.52 IOR). - Reflection color: light gray (≈ 180–180–180), Fresnel enabled. - Roughness: 0.05 – 0.08 for subtle blur. - Add subtle normal map for frosted look (fine noise bump). - Subtle internal emissive strip or V-Ray Light tube following inner curve. - Optionally use VRay2SidedMtl for thin glass effect. 2️⃣ **CHANDELIER_GOLD** - Material type: VRayMtl (metalness = 1.0). - Base color: warm metallic gold (#d4af37) with reflection ≈ 0.8. - Roughness = 0.15 – 0.25 for brushed gloss. - Add procedural micro-scratch map to reflection gloss. - Integrated V-Ray Light strip inside the loop to produce soft internal glow. - Use thin emissive strip or V-Ray Light with temperature ≈ 2800 K (warm). Lighting: - Each chandelier lit by internal V-Ray Light (Sphere or Mesh light) along curve. - Add subtle ambient HDRI lighting (neutral environment). - Enable caustics for glass chandelier. - Use V-Ray Physical Camera with exposure ~ EV 10–13. - Output render: 3000 px wide, PNG/EXR + beauty/clay pass. Scene organization: - Layers: CHANDELIER_GLASS, CHANDELIER_GOLD, LIGHTS, CAMERAS, ENV. - Named materials: Glass_Crystal_VRAY, Gold_Metal_VRAY, Light_Emitter. - Include test camera and render setup with V-Ray Denoiser ON. Render test: - Render both chandeliers in one frame (like reference) + individual isolated renders. Final Output: - .max file (V-Ray setup ready) - /textures folder - Preview renders (beauty + clay) - README.txt with software versions and render setup
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