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DCC Bridge
Anonymous1759308268
10-01 08:57
Model Name
toy scooter 3d model
Tags
de ruedas
game asset
game asset stylized
hoverbike
moped
pedal powered
shaped ride
stylized
toy
toy scooter
vehicle
vehicle game asset
vehicle game asset stylized
vehicle stylized
Prompt
Task: Create a 3D model — motor scooter(bike) Hard constraints (must comply): * Polycount: total ≤ 4,000 triangles (prefer 2–3k). Provide a single low-poly LOD. * Geometry style: build from simple rounded primitives (boxes with fillets, cylinders, torus segments). No small/thin parts, no sharp edges, no micro-details (bolts, spokes, perforations, grooves). * Topology: clean, manifold, no internal faces, no intersecting shells, no ngons (tris/quads only). Even polygon density. One joined mesh or a few clearly separated parts (deck, handlebar, wheels). * UVs & textures: single UV set, non-overlapping, packed. No detailed textures. Use flat color fills per part (optionally very soft large-scale gradient). No text, logos, decals, noise, scratches, AO, labels. If a part has an expected real-world color, use it (e.g., tire dark gray/black, metal tube light gray), but keep it stylized and clean. * Materials: 1 material (preferred) or very few. PBR maps not required. If emitted, keep only BaseColor (albedo). Roughness/Metallic constant per material (simple, matte look). * Export: glTF/GLB. * Scale & pivot: real-world scale (about 0.8–1.0 m height), units in meters, pivot at bottom-center (scooter standing on ground). * Engine target: optimized for Godot (mobile/indie). Avoid excessive detail and high-freq textures. Style requirements: * Simple, friendly, toy-like, rounded forms. * Bright, saturated palette; child-friendly. Different parts in different solid colors from one palette. * Minimal texture detail: use clean colors, optionally very soft big-scale gradients only. Color palette (example, pick 3–4 max): * Body: teal (#2CCCD3) or coral (#FF6F61) * Accents: sunshine yellow (#FFD34E) or violet (#7E57FF) * Neutrals: light gray (#D9D9E0), dark gray/black (#222222) for tires/handles Part guidance (keep simple): * Deck: slightly rounded rectangle, filleted edges. * Handlebar + stem: one cylinder stem, T-bar with soft fillets; no cables, no brakes. * Wheels (2): simple discs/donut-like; no spokes; axle not visible or a tiny capped cylinder. * Kickstand: omit or make a very simple thick wedge (avoid thin sticks). Negative prompt (strictly avoid): * High poly, micro-details, thin geometry, spokes/bolts/cables, logos/text, patterns, stickers, dirt, scratches, photoreal PBR, baked AO, displacement/normal noise, complex decals, overlapping UVs, multiple noisy materials, hollow/fragmented meshes.
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