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Anonymous1769568675
02-08 17:42
Model Name
futuristic combat android 3d model
Tags
armor
character
character realistic
character rendering
character rendering realistic
combat android
realistic
rendering
rendering realistic
Prompt
Text-to-3D Prompt (Enhanced – Detailed White Helmet / Mask Section) Ultra-realistic full-body futuristic humanoid combat android, standing neutral pose, facing forward. Sleek black matte and semi-gloss armored exosuit with segmented mechanical plates. Subtle cyan / blue glowing energy lines embedded across chest, shoulders, arms, thighs, and calves. High-detail hard-surface sci-fi design with micro-panel seams, pistons, cables, and joint mechanics visible at elbows, hips, and knees. Helmet / White Mask (High Detail – Primary Focus) Futuristic full-enclosed combat helmet with ceramic white composite outer shell, smooth but not perfectly flat — extremely subtle micro surface texture similar to high-end aerospace ceramic coating. Shape: Streamlined aerodynamic skull contour Slight forward taper toward chin for tactical aggressive silhouette Back of helmet slightly elongated for integrated systems housing Surface Construction: Multi-layer composite armor shell Micro hairline panel separation lines (very thin, precision-machined) Hidden magnetic maintenance panel seams Micro hex or nano ceramic grain texture visible only at close distance Color & Finish: Primary: Satin white ceramic composite Secondary accents: ultra-thin graphite black trim lines Edge wear: extremely subtle (near pristine, military-grade maintained gear) Visor / Face Area: No visible eyes Black deep optical sensor visor slit or segmented sensor band Gloss black nano-glass or obsidian-like smart material Slight internal depth (not flat painted black — real cavity feeling) Sensors & Tech Details: Micro LiDAR / optical sensor dots embedded near temples Tiny recessed camera apertures (almost invisible) Micro ventilation nano slots along jawline (stealth cooling system) Subtle status micro LEDs (very dim cyan) near ear zone Connection Zones: Reinforced collar locking ring (dark gunmetal titanium) Flexible armored neck seal (carbon fiber + rubberized composite rings) Micro servo stabilization inside neck base Function Feel: Military elite special forces android helmet Not decorative — purely functional combat engineering Advanced targeting / AR overlay capable Material PBR Requirements: BaseColor: off-white ceramic with subtle tonal variation Roughness: medium-low satin ceramic Normal Map: micro ceramic grain + panel seams Metallic: near zero (ceramic outer shell) Clearcoat: very subtle high-end protective coating layer Body (Keep From Original) Athletic human male proportions, realistic anatomy under armor, broad shoulders, narrow waist, powerful legs. Materials: Primary armor: black titanium alloy matte finish Secondary panels: satin gunmetal Accents: emissive neon cyan light strips (low intensity glow) Undersuit: dark carbon fiber flexible mesh Technical Requirements Style: AAA cinematic realism, Unreal Engine / high-end game cinematic quality Topology: Clean quad topology, rig ready Output: High poly hero asset PBR texture set (BaseColor, Normal, Roughness, Metallic, AO, Emissive) Separate materials (Helmet ceramic / Visor glass / Armor metal / Undersuit fabric / Lights emissive) Pose: Neutral A-Pose or relaxed T-Pose Environment: Studio black or transparent
Detailed Info
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