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DCC Bridge
Anonymous1766290323
02-21 08:38
Model Name
house interior 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
game asset
game asset stylized
house interior
stylized
Prompt
THE HOUSE LAYOUT Here's what rooms you need and what happens in each: Essential Rooms: Bedroom — candy eating, fake studying, gaming quests Kitchen — sneaking food, stealing cookies quests Living Room — TV watching, hiding report card quests Bathroom — good hiding spot, smaller room Hallway — connects everything, good for the Mum to patrol Dining Table area — this is where voting happens (like the meeting table in Among Us) BUILDING TIPS FOR EACH ROOM General: Keep the house relatively small so players bump into each other naturally — too big and no one ever meets Use Anchored parts for all walls, floors and furniture Keep it one storey to start, stairs add complexity Make doorways wide enough for players to run through easily Bedroom: Bed, desk with a computer, shelf with a candy jar on it Make the candy jar a distinct bright color so it's obvious Kitchen: Counter, stove, fridge, rice cooker (very important), cookie jar Make it slightly cramped — good spot for the Mum to corner people Living Room: Big sofa, TV on the wall, coffee table This should be the biggest room, lots of space to run Hallway: Keep it narrow — makes it tense when two players pass each other Add a front door that stays locked (nobody can leave the house) Dining Table: Big round table with chairs, centred in its own space This is sacred ground — voting happens here QUEST OBJECT CHECKLIST These are the objects you need to place that will later have quests attached to them: Candy jar (bedroom) Computer/TV (bedroom) Rice cooker (kitchen) Cookie jar (kitchen) Fridge (kitchen) TV (living room) Report card (living room, hidden under sofa) Laundry basket (bathroom, for a hiding quest)
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