3D Workspace
Home
Assets
Affiliate Program
Sign up/Log in
?
Upgrade
DCC Bridge
Anonymous1760175965
11-21 04:20
Model Name
demon armor 3d model
Tags
clothing
game asset
fantasy
Input
Prompt
The reference image shows ONE SINGLE character, displayed in TWO angles: – The LEFT side of the image is the FRONT VIEW of the same character. – The RIGHT side of the image is the BACK VIEW of the same character. Do NOT generate two characters. Generate only ONE full 3D character using these two angles as reference for the front and back details. Create a high-quality full-body 3D humanoid male character that closely matches the design shown in the reference image. Character appearance: pale skin, muscular build, silver-white hair, long black demon horns, and glowing red vein-like markings across the chest, neck, arms, and back. Armor & Outfit: asymmetrical black-red dragon-themed armor with sharp organic shapes, obsidian-metallic material, red glowing cracks, long torn coat tails (black outside, red inside), gold rings, segmented black pants, and clawed armored boots. Use the front view for the front armor layout and chest marking placement, and use the back view for the spine markings, back armor shapes, and coat tail structure. TECHNICAL REQUIREMENTS (Unity/URP/HDRP): • Produce PBR textures: Albedo, Normal (OpenGL), Metallic, Roughness/Smoothness, AO, and Emissive (for red glowing markings and armor cracks). • Ensure emissive map clearly isolates glowing red areas. • Mesh must be watertight, clean topology, no n-gons, optimized tris. • Polycount optimized for real-time Unity (30k–90k). • Proper UV unwrap without stretching, good island packing. RIGGING REQUIREMENTS: • Model must be in neutral A-pose with separated fingers and flat feet. • Humanoid proportions compatible with Mixamo auto-rigging. • Shoulders, hips, legs should have clean edge loops for deformation stability. SHADING & DETAILING: • Reproduce front and back silhouettes accurately based on the two views. • Apply detailed normal maps for scales, cracks, cloth textures, metal grooves. • Armor should reflect a dark fantasy dragon aesthetic consistent across front and back. OUTPUT: • ONE single 3D character model only. • Use both front and back images as reference angles for the same character.
Detailed Info
Related Models
Enter invite code
Enter invite code to get credits!