
humanoid character 3d model
This model will be animated with idle motion, head turning, Clean and optimize this 3D character model for real-time web use. Requirements: - Clean quad-based topology - Proper edge loops for face, neck, shoulders, elbows, wrists, and fingers - Animation-ready mesh (suitable for rigging and deformation) - Preserve original proportions and style - Medium polycount, optimized for WebGL / Three.js Rigging requirements: - Full humanoid skeleton - Separate head bone (for head turning animation) - Neck bone with smooth rotation - Arm bones suitable for typing and mouse-click animations - Hand and finger bones (basic articulation) - Spine bones for subtle idle motion Style: - Semi-stylized but NOT cartoon or chibi - Clean modern look suitable for interactive portfolio website - No exaggerated facial features Output: - Game-ready - Export-friendly (GLB / glTF) - Smooth shading, no broken normals hand typing, and mouse interaction. Please prioritize clean deformation over extreme detail.
2K·PBR·v3.0-20250812









