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Anonymous1768850943
01-19 20:25
Model Name
world war i infantry 3d model
Tags
character
game asset
realistic
Input
Prompt
This text is secondary guidance; the provided image is the primary reference and must be followed exactly for shape and proportions. Create a realistic Greek World War I infantry uniform and equipment set only, intended to be worn on a separate humanoid base mesh and used for rigging and posing. Do not generate a full human body. Model each wearable and equipment item as its own independent object with visible physical separation and real thickness; do not merge clothing pieces together and do not fuse them to an underlying body. The uniform must be broken into distinct meshes including: a separate cloth tunic, separate trousers, separate cloth gaiters, separate leather boots, a separate olive Adrian helmet, a separate leather belt, separate ammunition pouches, separate diagonal shoulder strap, a separate backpack with separate straps, and separate weapon items including the rifle, bayonet, and sling. Each clothing piece should have its own shell and internal clearance so it can be placed over a base body, with no skin geometry connecting items together. Cloth items should appear as layered garments rather than a single continuous surface, with visible boundaries between tunic, trousers, gaiters, and boots. All leather and metal elements must be raised geometry and not baked into textures. The model must be optimized for export to Blender or Character Creator, with clean topology, logical object hierarchy, and geometry suitable for weight painting, posing, and later refinement, prioritizing object separability, rig-friendly construction, and high-detail resin 3D printing over perfect realism.
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