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Anonymous1759169965
03-31 12:52
Model Name
haunted cloaked figure 3d model
Tags
character
character game asset
character game asset realistic
character realistic
game asset
game asset realistic
realistic
survival game
terrifying
Prompt
Title: Dark Haven: Escape the House Prompt: Create a modern 3D horror survival game inspired by the classic “Granny” game. The player wakes up trapped inside a decrepit house and must escape within 5 days while avoiding a terrifying AI-controlled enemy. Core Features First-person perspective High-quality modern graphics Realistic lighting (dark corners, flickering lamps, shadows) Smooth movement, crouching, hiding, item picking, and puzzle solving Dynamic AI enemy that can hear sounds, open doors, and chase the player Five-day survival system — each time the player is caught, they lose one day Multiple escape endings: Door escape, attic escape, sewer escape Random item placement every game session Interactive environment: drawers, cabinets, beds, traps, locked doors Sound-based AI: footsteps, falling objects, opening creaks attract the enemy Modern UI and clean HUD Enemy Design A tall, creepy figure (NOT Granny, but an original character) wearing a dark ruined cloak. Glowing eyes in the dark. Slow but unpredictable movements. Can hear noises from long distances. Patrols the house but reacts to player actions. Gameplay Mechanics Player collects tools: keys, pliers, hammer, screwdriver, code notes, battery, weapon pieces. Can hide under beds, inside cabinets, behind curtains. Items spawn randomly for replayability. Doors, creaking floors, and traps create unpredictable danger. Player must solve puzzles to escape (disable electric lock, remove wooden planks, fix elevator, etc.). Controls Mobile: joystick + interact button + crouch + hide PC: WASD + E + C + Shift Design Style Dark, realistic, creepy horror aesthetic Smooth animations and jump scares Ambient soundtrack + sudden loud scares Modern polished UI and menu Additional Features Difficulty modes (Easy, Normal, Hard, Nightmare) Sound and sensitivity settings Save system Optional “Ghost Mode” where the enemy cannot see the player Tasks list panel for guidance
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