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Anonymous1773864034
03-18 20:22
Model Name
f1 car 3d model
Tags
vehicle
rendering
realistic
Prompt
Top-down Formula 1–style vehicle, strict real-world proportions, clean manufacturable geometry, optimized for 3D modeling. Inspired by Sardaukar armor from Dune, but keeping realistic F1 engineering layout. DIMENSIONS (REALISTIC SCALE): total length: 5.4 m width: 2.0 m height: 0.95 m wheelbase: ~3.6 m WHEELS (STRICT): front tire diameter: 720 mm rear tire diameter: 720 mm front width: 305 mm rear width: 405 mm identical in all versions pure black rubber, dark neutral rims no stylization PRIMARY LAYOUT (MANDATORY): front wing → nose → cockpit → sidepods → engine cover → rear wing central longitudinal symmetry no asymmetry PROPORTIONS: nose length: ~25% of total length cockpit position: centered slightly forward (~40% from front) sidepods occupy middle 35% of body rear section compact (~25% of length) SURFACE LANGUAGE (SALUSA SECUNDUS): smooth, continuous surfaces no sharp aggressive edges soft controlled curvature (radius transitions ~50–150 mm) monolithic body feel (as if cast in one piece) FRONT SECTION: blunt nose, slightly rounded width tapers gradually front wing: 2–3 main planes, flat, simple, no micro-elements COCKPIT: opening width: ~450 mm reinforced rim thickness: ~80–120 mm smooth helmet-like integration no visible complexity SIDEPODS: large continuous volumes max width near midpoint minimal inlets, integrated flush no aggressive cuts AIR INTAKE: rounded rectangular or oval centered above cockpit clean integration REAR SECTION: engine cover tapers smoothly rear wing: simple flat planes no complex supports diffuser implied, not detailed DETAIL LEVEL: low to medium poly clarity clean topology (subdivision-friendly) minimal seams no greeble, no exposed mechanics MATERIAL (preview only): matte black / graphite uniform shading no textures BACKGROUND: none / neutral studio STYLE KEYWORDS: clean F1 geometry, monolithic armor, minimalism, brutalist restraint, smooth surfaces, production-ready CAD-like model AVOID: overdesign, sharp edges, fragmented panels, sci-fi clutter, asymmetry, damage, textures, glowing elements
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