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Anonymous1768950351
01-20 23:17
Model Name
armored troop carrier 3d model
Tags
vehicle
rendering
realistic
Prompt
TROOP CARRIER — CANONICAL 3D MODEL BRIEF Purpose The Troop Carrier is the single, canonical transport vehicle used for: • Squad deployment • Engagement anchoring • Survivor extraction • Capture delivery It is a non-combatant logistical asset. It is never destroyed on-map. This model must be visually consistent, readable, and performant on mobile. ⸻ 1. Visual Identity Base Archetype • Armored 5-ton military logistics truck • Modern, grounded, realistic • Hardened but maintained Tone • Utilitarian • Functional • Hopeful-through-order, not intimidation Hard Rules • ❌ No visible weapons • ❌ No turrets • ❌ No exposed crew • ❌ No sci-fi hover, glow, or exotic tech This is transport, not a tank. ⸻ 2. Geometry & Scale Footprint • 2 × 3 grid units • Rectangular footprint • Length aligned with direction of travel Structure • Cab • Short • Armored • Angled armor planes • Troop Compartment • Boxy rear module • Slightly taller than cab • Flat side panels (for decals later) Wheels • 6 wheels preferred (3 axles) • Heavy-duty tires • High ground clearance Silhouette • Must read clearly at: • Close zoom • Mid zoom • Far zoom / icon scale ⸻ 3. Armor Language • Angled armor plates • Subtle bolted seams • Minimal glass: • Armored slit or • Covered windshield panel • No reactive armor blocks • No spikes, chains, intimidation styling Armor implies survivability, not aggression. ⸻ 4. Materials & Finish Palette • Olive drab • Dusty gray • Muted sand Surface Treatment • Light wear • Dust accumulation • Minor scuffs • No rust-bucket decay This world maintains what it can. ⸻ 5. Camera & Visibility Constraints (Critical) Camera • Fixed orientation • Slightly north-tilted • No rotation • Pan and zoom only Visibility • Model must read clearly from: • Top • Southeast • Southwest • No side should feel like “the back” • Flat sides must remain readable at 50% opacity ⸻ 6. Animation & State Behavior (Visual Only) Arrival • Carrier moves in a straight line • Upon stopping: • Immediately fades to 50% opacity • Troops appear instantly • Combat begins immediately Engagement • Carrier remains at 50% opacity • Soldiers shown as a cluster • Combat shown via tracers/explosions • Carrier does not animate or deform Resolution • If capture: net appears at final moment • 5-second extraction animation • Troops vanish into carrier • Carrier returns to 100% opacity Post-Resolution • Auto-return if: • Troops = 0 • Capture intent (delivery) • Player auto-return enabled • Otherwise may hold position No damage states. No destruction animation. ⸻ 7. Transport Rules • Movement is non-interactive • No collision • Terrain-agnostic • Straight-line travel only • Visual motion exists to communicate timing and intent ⸻ 8. Technical Targets (Mobile-Friendly) • Single base mesh • 1–2 LODs • No moving parts required • Single texture atlas preferred • Decals / markings applied as overlays
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