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Anonymous1767476182
01-03 21:47
Model Name
anime girl 3d model
Tags
anime girl
body
character
character realistic
character rendering
character rendering realistic
realistic
rendering
rendering realistic
Input
Prompt
Type of image: Ultra-realistic 3D-style full-body female character, frontal or slightly three-quarter view, fully visible from head to toe. The final result should look like a fully finished 3D model. Body proportions: Use the proportions provided from the Blender model as a base. Do not alter the head, torso, or breasts. The torso should remain exactly as modeled — chest large and prominent, waist moderate, abdomen flat, shoulders natural width (neither too broad nor too narrow). Arms and legs are realistic in length and proportion; legs straight, arms slightly bent at the elbows with natural relaxed shoulders. Hands are detailed, fingers naturally curved, nails neat. Feet are proportionate, toes natural, if visible include shoes according to the reference. Head and face: Head medium-sized, slightly rounded, proportional to the torso. Eyes natural size, realistic spacing. Eyebrows neat, not too thick. Nose realistic, medium length. Lips full, natural color. Cheeks slightly rounded. Skin pale/light with realistic texture, subtle highlights and shadows. Hair long, wavy, flowing naturally over shoulders and chest, color matching the reference, slightly shiny, realistic strand detail. Arms: Natural anatomy, elbows slightly bent, shoulders relaxed, hands visible, fingers articulated naturally. Legs: Realistic thighs, knees slightly bent, calves proportionate, feet or shoes natural, stance stable. Clothing: Modern style, light and form-fitting to show the character’s natural proportions, inspired by reference image. Top or shirt fitted but natural, shorts/pants matching reference, with realistic fabric textures and slight folds. Colors match reference. Include small details: stitching, belts, accessories, small folds in clothing. Clothing should complement, not distort, torso and chest. Pose: Natural, slightly dynamic or standing straight. Legs shoulder-width apart, torso upright, arms relaxed or lightly bent. The full body must be clearly visible. Frontal view preferred, three-quarter acceptable. Lighting and style: Soft, natural lighting. Subtle shadows to enhance depth and volume. Skin realistic with soft highlights, slight sheen. Hair shiny and natural. Fabric textures realistic, with folds and minor imperfections. Overall style: ultra-realistic 3D render, as if from a high-quality 3D character modeling program. Important details: Do not change the chest or torso proportions. Build the rest (arms, legs, hair, clothing) according to the reference image style and colors. Maintain anatomical realism and proportion accuracy. The final character should look like a fully complete, high-quality 3D model, with natural proportions, detailed textures, realistic hair and clothing, and a clear, frontally visible pose. Extra instructions for AI: Emphasize realism, proportion accuracy, and consistency between Blender-based torso and AI-generated limbs/clothing. Ensure lighting and shading match a soft natural environment, highlighting details of the body, hair, and clothing. The character should appear fully “finished” as a 3D model ready for presentation, with no distortio or exaggerations outside the provided torso proportions.
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