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Anonymous1763937611
11-23 23:55
Model Name
skeleton king 3d model
Tags
character
game asset
voxel
Input
Prompt
ULTIMATE 3D MODEL PROMPT (T-POSE) – HYTALE UNDEAD MAGE Create a 3D model identical to the undead mage character from the reference image, but the final model MUST be in a perfect T-pose. The character must stand fully upright with both arms extended horizontally to the sides at 90 degrees, palms downward, legs straight, feet flat, spine neutral. The output MUST be a strict T-pose. STYLE & VISUAL REQUIREMENTS A voxel/pixel-3D undead mage in true Hytale style. Textures must be extremely low-resolution (16×16 / 32×32 / 64×64), dirty, rough, hand-painted, blocky and pixelated. No PBR, no smooth shading, no realistic materials — only diffuse/albedo maps. Everything must feel chunky, angular, stylized and game-ready. CHARACTER DESCRIPTION (IDENTICAL TO THE IMAGE, BUT T-POSED) Head & Face – Square skull with cracked, pixelated texture. – Exposed blocky teeth, rectangular jaw. – Bright cyan glowing eyes. – Jagged wooden-gold crown with a glowing cyan gem in the center. – Dark hood or cloth behind the head. – Dark green/blue blocky beard. Body – Chunky blocky torso with layered torn fabrics. – Black/dark tunic underneath. – Brown leather belts with gold buckle. – Wooden/bone arm pieces and forearm guards. – Tattered brown skirt with holes and rough edges. – Short blocky legs with wooden/bone texture. Staff Include the staff in the model but DO NOT pose the arm holding it. Just attach or place it along the right side of the character in T-pose. – Wooden segmented staff. – Gold/wood claw head with bright cyan magical core. – Pixelated glow. COLORS – Bones/Wood: dirty browns, dark browns, aged gold. – Clothing: black, dark gray, brown. – Beard: dark teal / greenish-blue. – Glowing eyes/gem: bright cyan. TEXTURE STYLE – Very low-res, heavily pixelated. – Rough, uneven shading. – Visible painted dirt, scratches, wear. – No normals, no roughness maps. POSE REQUIREMENT (REPEAT FORCIBLY) The character MUST be in a neutral T-pose: – Arms extended straight horizontally to both sides. – Feet straight, hip-width. – Spine vertical. – No bent joints. – No dynamic pose. – No action stance. Strict T-pose is mandatory. TECHNICAL REQUIREMENTS – Low-poly (2k–6k). – Clean UVs. – One material (diffuse only). – Keep voxel edges sharp. – Preserve Hytale proportions and silhouette. – Recreate all accessories, crown, beard, staff, clothing, and glowing elements. FINAL INSTRUCTION Deliver the undead mage character exactly as shown in the reference, but in PERFECT T-POSE. No action pose, no leaning, no weapon-drawn pose. A strict, clean, symmetrical T-pose is required.
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