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DCC Bridge
samuelatanesbusiness
11-23 23:55
Model Name
skeleton king 3d model
Tags
armor
character
character game asset
character game asset voxel
character voxel
game asset
game asset voxel
skeleton king
voxel
Input
Prompt
ULTIMATE 3D MODEL PROMPT (T-POSE) – HYTALE UNDEAD MAGE Create a 3D model identical to the undead mage character from the reference image, but the final model MUST be in a perfect T-pose. The character must stand fully upright with both arms extended horizontally to the sides at 90 degrees, palms downward, legs straight, feet flat, spine neutral. The output MUST be a strict T-pose. STYLE & VISUAL REQUIREMENTS A voxel/pixel-3D undead mage in true Hytale style. Textures must be extremely low-resolution (16×16 / 32×32 / 64×64), dirty, rough, hand-painted, blocky and pixelated. No PBR, no smooth shading, no realistic materials — only diffuse/albedo maps. Everything must feel chunky, angular, stylized and game-ready. CHARACTER DESCRIPTION (IDENTICAL TO THE IMAGE, BUT T-POSED) Head & Face – Square skull with cracked, pixelated texture. – Exposed blocky teeth, rectangular jaw. – Bright cyan glowing eyes. – Jagged wooden-gold crown with a glowing cyan gem in the center. – Dark hood or cloth behind the head. – Dark green/blue blocky beard. Body – Chunky blocky torso with layered torn fabrics. – Black/dark tunic underneath. – Brown leather belts with gold buckle. – Wooden/bone arm pieces and forearm guards. – Tattered brown skirt with holes and rough edges. – Short blocky legs with wooden/bone texture. Staff Include the staff in the model but DO NOT pose the arm holding it. Just attach or place it along the right side of the character in T-pose. – Wooden segmented staff. – Gold/wood claw head with bright cyan magical core. – Pixelated glow. COLORS – Bones/Wood: dirty browns, dark browns, aged gold. – Clothing: black, dark gray, brown. – Beard: dark teal / greenish-blue. – Glowing eyes/gem: bright cyan. TEXTURE STYLE – Very low-res, heavily pixelated. – Rough, uneven shading. – Visible painted dirt, scratches, wear. – No normals, no roughness maps. POSE REQUIREMENT (REPEAT FORCIBLY) The character MUST be in a neutral T-pose: – Arms extended straight horizontally to both sides. – Feet straight, hip-width. – Spine vertical. – No bent joints. – No dynamic pose. – No action stance. Strict T-pose is mandatory. TECHNICAL REQUIREMENTS – Low-poly (2k–6k). – Clean UVs. – One material (diffuse only). – Keep voxel edges sharp. – Preserve Hytale proportions and silhouette. – Recreate all accessories, crown, beard, staff, clothing, and glowing elements. FINAL INSTRUCTION Deliver the undead mage character exactly as shown in the reference, but in PERFECT T-POSE. No action pose, no leaning, no weapon-drawn pose. A strict, clean, symmetrical T-pose is required.
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