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Anonymous1775375183
04-05 14:14
Model Name
athletic female figure 3d model
Tags
3d printing
3d printing realistic
athletic female figure
character
character 3d printing
character 3d printing realistic
character realistic
realistic
Prompt
ULTRA HIGH PRIORITY IDENTITY LOCK – REAL PERSULTRA HIGH PRIORITY IDENTITY LOCK – REAL PERSON RECONSTRUCTION Create an ultra realistic 3D character that EXACTLY matches the person in the reference images. This is NOT a stylized character. This is NOT inspired by. This is a DIRECT reconstruction of the SAME PERSON. ABSOLUTE RULE: Face identity must be preserved with near-photographic accuracy. FACIAL STRUCTURE (DO NOT CHANGE): - exact eye distance, size, and angle - exact eyelid shape and upper lid weight - exact iris placement and gaze intensity - exact nose width, bridge, and tip shape - exact lip shape, volume, and curvature - exact cheekbone structure - exact jawline and chin definition - exact forehead height and hairline CRITICAL: Do NOT beautify. Do NOT idealize. Do NOT smooth or perfect. Keep natural asymmetry and real human imperfections. EXPRESSION: subtle confident smirk, calm dominance, slightly mischievous BODY: realistic athletic female body natural proportions, slightly muscular, defined but not exaggerated POSE: standing relaxed but powerful weight slightly shifted holding a baseball bat resting on shoulder HAIR: blonde hair in twin ponytails slightly messy, natural strands no exaggerated stylization EYES & MAKEUP: intense eyes slightly smudged dark eye makeup natural skin transitions SKIN: realistic skin texture visible pores subtle imperfections light dirt/smudges OUTFIT: - worn red and black leather jacket - black crop top - tight black shorts - fishnet stockings - sneakers ACCESSORIES: - gold chain necklace - fingerless gloves - subtle ear piercings DETAILS: - subtle dirt and light blood splatter (realistic, not exaggerated) - grounded cinematic look (NOT fantasy) STYLE CONSTRAINT: hyper-realistic human, not stylized, not cartoon, not exaggerated 3D PRINT OPTIMIZATION (MANDATORY): - clean topology - watertight mesh - no holes or non-manifold geometry - no floating parts - unified mesh STRUCTURAL STABILITY: - slightly thicken thin elements (hair, fingers, clothing edges) - avoid fragile details - stable stance for printing PRINT SCALE: designed for 15–25 cm collectible figurine DETAIL PRIORITY: face detail highest priority secondary details may be simplified if needed for print stability HARD CONSTRAINT: Face accuracy is MORE IMPORTANT than: - lighting - style - clothing accuracy - environment NEGATIVE PROMPT (STRICT): Do NOT: - change identity - generate a generic face - make model-like or perfect beauty - alter proportions - stylize or cartoonize - smooth skin unrealistically - exaggerate lips, eyes or jaw - change ethnicity or facial structure - add fantasy elements - distort symmetry unnaturally - over-sharpen or over-clean features FINAL GOAL: This must look like a real scanned person turned into a physical figurine.ON RECONSTRUCTION Create an ultra realistic 3D character that EXACTLY matches the person in the reference images. This is NOT a stylized character. This is NOT inspired by. This is a DIRECT reconstruction of the SAME PERSON. ABSOLUTE RULE: Face identity must be preserved with near-photographic accuracy. FACIAL STRUCTURE (DO NOT CHANGE): - exact eye distance, size, and angle - exact eyelid shape and upper lid weight - exact iris placement and gaze intensity - exact nose width, bridge, and tip shape - exact lip shape, volume, and curvature - exact cheekbone structure - exact jawline and chin definition - exact forehead height and hairline CRITICAL: Do NOT beautify. Do NOT idealize. Do NOT smooth or perfect. Keep natural asymmetry and real human imperfections. EXPRESSION: subtle confident smirk, calm dominance, slightly mischievous BODY: realistic athletic female body natural proportions, slightly muscular, defined but not exaggerated POSE: standing relaxed but powerful weight slightly shifted holding a baseball bat resting on shoulder HAIR: blonde hair in twin ponytails slightly messy, natural strands no exaggerated stylization EYES & MAKEUP: intense eyes slightly smudged dark eye makeup natural skin transitions SKIN: realistic skin texture visible pores subtle imperfections light dirt/smudges OUTFIT: - worn red and black leather jacket - black crop top - tight black shorts - fishnet stockings - sneakers ACCESSORIES: - gold chain necklace - fingerless gloves - subtle ear piercings DETAILS: - subtle dirt and light blood splatter (realistic, not exaggerated) - grounded cinematic look (NOT fantasy) STYLE CONSTRAINT: hyper-realistic human, not stylized, not cartoon, not exaggerated 3D PRINT OPTIMIZATION (MANDATORY): - clean topology - watertight mesh - no holes or non-manifold geometry - no floating parts - unified mesh STRUCTURAL STABILITY: - slightly thicken thin elements (hair, fingers, clothing edges) - avoid fragile details - stable stance for printing PRINT SCALE: designed for 15–25 cm collectible figurine DETAIL PRIORITY: face detail highest priority secondary details may be simplified if needed for print stability HARD CONSTRAINT: Face accuracy is MORE IMPORTANT than: - lighting - style - clothing accuracy - environment NEGATIVE PROMPT (STRICT): Do NOT: - change identity - generate a generic face - make model-like or perfect beauty - alter proportions - stylize or cartoonize - smooth skin unrealistically - exaggerate lips, eyes or jaw - change ethnicity or facial structure - add fantasy elements - distort symmetry unnaturally - over-sharpen or over-clean features FINAL GOAL: This must look like a real scanned person turned into a physical figurine.HARD CORRECTION – REMOVE STYLIZATION The current model is too stylized and does NOT match the real person. FIX IMMEDIATELY: FACE CORRECTION: - reduce eye size to realistic human proportions - remove cartoon/anime influence completely - adjust facial proportions to match real human anatomy - restore natural asymmetry - match reference face EXACTLY CRITICAL: The face must look like a real human, not a stylized character. SKIN: - remove smooth plastic look - add real skin texture, pores, micro variation PROPORTIONS: - reduce “cute” stylization - remove exaggerated femininity - use realistic adult human proportions STYLE: - convert from stylized character → realistic scanned human - no Pixar, no game stylization, no anime HAIR: - reduce exaggerated volume - make more natural and grounded EYES: - reduce size - remove glossy cartoon look - realistic iris and reflections FINAL GOAL: This should look like a real person turned into a 3D figurine, NOT a stylized character. IDENTITY PRIORITY: Face must match the reference person above all else.
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