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Anonymous1763035992
11-13 12:14
Model Name
tequila sunrise cocktail 3d model
Tags
food
ar
realistic
Prompt
Ultra-high-resolution 3D model of a Tequila Sunrise cocktail in a hurricane glass, ideal for AR presentation. Scene & composition: The hurricane glass stands centered on a subtle reflective surface, studio-style set. Camera angle: slightly above and angled (approx 25°) to show the layered sunrise gradient (deep orange at base, golden yellow at top), subtle condensation droplets on glass exterior, realistic liquid level visible. Glass material: Transparent crystal glass, extremely realistic: high transmission, slight tint of warm light, subtle distortions and realistic refraction, clean edges, perfect clarity, very minimal dust/fingerprint—premium glassware feel. Liquid & layers: Three distinct layered liquids: bottom layer deep ruby-orange, middle layer bright golden amber, top layer pale yellow to almost clear. Soft gradient blending between layers. Light passes through the liquid giving warm glow. Surface of liquid slightly curved (meniscus) and subtle ripple effect as if recently stirred. No straw or garnish unless optional—if garnish, use one thin orange slice on rim, and a small maraschino cherry on a short skewer leaning gently. Lighting & environment: Cinematic lighting: three-point light setup. Key light warm (sunrise tone) from upper left, fill light cool neutral from right, back-light from behind glass to accentuate rim and highlight transmission of liquid. Environment: simple grey-to-soft-white gradient backdrop to keep focus on glass, floor reflective subtle mirror (10% reflectivity) to anchor object. Soft shadows. Materials & textures: Glass: PBR with transmission, index of refraction ~1.5, slight clearcoat reflection. Liquid: layered PBR, subtle subsurface scattering, slight micro-bubbles near bottom. Garnish: orange peel texture high resolution, cherry glossy coat. Condensation: very small droplets randomly scattered lower half of glass, slight wet effect on surface. Modeling & optimization for WebAR: Exported as GLB (preferred) and USDZ (for iOS). Tri-count optimized under 300k, textures 4k maximum, all textures power-of-two. Use GLB variant with KHR_materials_transmission for glass. Include one simple continuous animation: slow 360° rotation (duration ~12 s) and gentle vertical bob (±1 cm over 6 s) to give subtle floating effect in AR. Include a hotspot emitter placeholder at the base for interactive element. Scale object so that in AR mode height ~25 cm (real-world size). Keywords for stylisation: hyper-realistic, ultra-detailed, premium product photography, cinematic aesthetics, studio lighting, luxury barware, crystal glass, ambient light, transparent materials, AR ready, web-optimized, mobile-friendly. Deliverables: GLB and USDZ files, embedded animation timeline with rotation and bob, PBR texture set (albedo, roughness, transmission, normal, ambient-occlusion), scene file optionally for Blender (if available).
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