
6191d56c-9bcd-4a1b-8ae0-992705ad843f

ULTRA LOW-POLY stylized single tree. HARD LIMIT: ≤ 10,000 triangles (target 2–3.5k). Flat shading. Model the FRONT half as the design source and then create the BACK half as a perfect MIRROR of the front across the YZ plane (X axis symmetry). Weld/merge vertices on the symmetry seam; no gaps, no internal shells, no hidden or floating geometry. Concept: “CrystalTree” — violet wooden core (#7D3C98) with 3–4 stubby branch nodes. Crown: 6–8 big crystal shards forming a jagged ring; 1 larger central shard on top. CRITICAL: each shard on the back must be the mirrored twin of its front counterpart (same size/angle/offset), so the silhouette reads the same front and back. Do NOT add extra lumps or clusters behind the front design. Materials: exactly 2 (Wood, Crystal). Crystals opaque lilac (#B388FF with #E3D3FF planes); subtle emissive only along a few shard edges. Keep large planar faces, strong negative space, iconic silhouette. Tech constraints: single object, clean UVs (stack/flip
2K·v3.0-20250812









