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Anonymous1777303972
04-27 16:54
Model Name
human figure 3d model
Tags
character
rendering
realistic
Prompt
- Use a skinned mesh for the base character. - Use one consistent humanoid rig for all base character variants. - Keep texture sizes optimized for web use. - Export in binary `.glb`, not separate `.gltf + .bin + textures`. ## Required Skeleton The production character should use this detailed humanoid rig. ### Core ```text Root └── Hips └── Spine └── Chest ├── Neck │ └── Head ├── RightUpperArm └── LeftUpperArm ### Right Arm ```text Chest └── RightUpperArm └── RightLowerArm └── RightHand ├── RightThumb1 │ └── RightThumb2 │ └── RightThumb3 ├── RightIndex1 │ └── RightIndex2 │ └── RightIndex3 ├── RightMiddle1 │ └── RightMiddle2 │ └── RightMiddle3 same for pinky finger Then same for left hand Hips ├── RightUpperLeg │ └── RightLowerLeg │ it goes furthe │
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