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cristian.g.taveras
10-22 17:25
Model Name
businessman bust 3d model
Tags
3d printing
3d printing realistic
businessman bust
character
character 3d printing
character 3d printing realistic
character realistic
realistic
Input
Prompt
Use the provided reference image to Generate a photorealistic bust of Gabriel Escarrer Juliá (elderly male, late-70s to 80s). Style: realistic only; no artistic stylization. Expression: neutral FACS (no AU activations), closed mouth, forward gaze, relaxed eyelids. Pose: head upright, shoulders squared; no tilt, no smile. Hair: short silver/gray, naturally combed with a gentle side part; thin/graying top; ears fully visible; clean-shaven. Craniofacial landmarks (match the references): Forehead with mild photo-aged spotting; smooth, not bumpy. Brows low/relaxed; upper eyelids slightly hooded; subtle crow’s feet. Nose with straight dorsum and softly rounded tip (no sharp ridge). Cheeks softly full; nasolabial folds visible but not exaggerated. Lips thin/neutral; chin broad, slightly soft; mild submental fullness/jowls appropriate for age. Ears medium size with natural helix and attached lobes; keep rims clean and not melted into hair. Attire: business jacket and dress shirt with classic tie. Keep clothing simple, with minimal folds for printability; no pins, or logos. Framing / cutoff: classical mid-chest to above shoulders; flat base. Maintain believable shoulder slope and jacket lapels; avoid oversized shoulder padding. Skin & materials: realistic skin with subtle pores, fine wrinkles, nasolabial folds, crow’s feet; even tone; avoid exaggerated aging or “beauty filter” smoothing. Soft, even “flat” three-point lighting for texture baking (no harsh shadows). Output / mesh requirements: Watertight, manifold; no internal shells, no self-intersections, and no non-manifold edges. Symmetry on primary forms; allow only very light micro-asymmetry in textures. Topology: clean quads preferred; even polygon density; good edge flow around eyes, nose, mouth, and ears; avoid long, thin triangles. UVs & textures: single non-overlapping UV set; include 4k albedo/basecolor, normal, and roughness. Avoid texture stretching (especially on nose tip, eyelids, and ear rims). Scale & orientation: real-world height ~28–35 cm
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