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Anonymous1747238076
10-22 16:31
Model Name
gabriel escarrer bust 3d model
Tags
character
3d printing
realistic
Input
Prompt
Use the provided reference images (front and left/right profiles) of the subject. Generate a photorealistic bust of Gabriel Escarrer Juliá (elderly male, late-70s to 80s). Style: realistic only; no artistic stylization. Expression: neutral FACS (no AU activations), closed mouth, forward gaze, relaxed eyelids. Pose: head upright, shoulders squared; no tilt, no smile. Hair: short silver/gray, naturally combed with a gentle side part; thin/graying top; ears fully visible; clean-shaven. Craniofacial landmarks (match the references): Forehead with mild photo-aged spotting; smooth, not bumpy. Brows low/relaxed; upper eyelids slightly hooded; subtle crow’s feet. Nose with straight dorsum and softly rounded tip (no sharp ridge). Cheeks softly full; nasolabial folds visible but not exaggerated. Lips thin/neutral; chin broad, slightly soft; mild submental fullness/jowls appropriate for age. Ears medium size with natural helix and attached lobes; keep rims clean and not melted into hair. Attire: business jacket and dress shirt with classic tie. Keep clothing simple, with minimal folds for printability; no pins, or logos. Framing / cutoff: classical mid-chest to above shoulders; flat base. Maintain believable shoulder slope and jacket lapels; avoid oversized shoulder padding. Skin & materials: realistic skin with subtle pores, fine wrinkles, nasolabial folds, crow’s feet; even tone; avoid exaggerated aging or “beauty filter” smoothing. Soft, even “flat” three-point lighting for texture baking (no harsh shadows). Output / mesh requirements: Watertight, manifold; no internal shells, no self-intersections, and no non-manifold edges. Symmetry on primary forms; allow only very light micro-asymmetry in textures. Topology: clean quads preferred; even polygon density; good edge flow around eyes, nose, mouth, and ears; avoid long, thin triangles. UVs & textures: single non-overlapping UV set; include 4k albedo/basecolor, normal, and roughness. Avoid texture stretching (especially on nose tip, eyelids, and ear rims). Scale & orientation: real-world height ~28–35 cm
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