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DCC Bridge
Anonymous1775088980
04-02 15:57
Model Name
monk robe 3d model
Tags
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
monk robe
stylized
Prompt
UseUse the provided reference image as the exact primary source. IMPORTANT: keep the original character EXACTLY identical to the reference image. Do NOT redesign the face, beard, clothes, colors, proportions, age, shoes, expression or body shape. Generate the FULL BODY character from head to feet. The complete body must be visible: head, torso, waist, legs, knees, socks, slippers and feet. Do NOT crop the legs or feet. Preserve the entire silhouette exactly as shown. ONLY add the following modifications: 1. add EXACTLY ONE single long black braid on the back 2. the braid must start from the back of the head 3. the braid must go down the back 4. DO NOT create more than one braid 5. DO NOT create side braids 6. DO NOT duplicate the braid 7. keep the braid fully separated from the robe and body mesh VERY IMPORTANT: exactly ONE braid only All clothing and accessories must remain identical to the reference image and must be separate editable mesh parts: - body mesh - left eye - right eye - beard - mustache - scalp hair - ONE long braid only - hair tie - upper robe - pants - socks - slippers - wrist bracers - waist sash - red hanging sash All clothes must remain visually attached but not fused to the body. Keep original colors and textures exactly the same. Game-ready modular character for Blender animation. the provided reference image as the exact and primary source. DO NOT redesign, reinterpret, restyle, or alter the original character. Keep the face, proportions, beard, clothing, colors, accessories, shoes, body shape, age, expression, and all visual details EXACTLY identical to the reference image. Preserve the original model exactly as shown. ONLY add the following requested improvements without changing anything else: 1. add one long black braid running down the back 2. keep the braid fully separate from the robe and body mesh 3. do not allow the braid to merge with clothing 4. keep all clothes and accessories as separate mesh objects Separate objects required: - body mesh - eyes as separate movable objects - beard - mustache - scalp hair - long braid - hair tie / hair holder - upper robe - pants - socks - slippers - wrist bracers - waist sash - red hanging sash IMPORTANT: all clothing must remain visually identical to the original image but must NOT be fused to the body mesh the upper robe must be removable so the character can be used shirtless later all clothing pieces must keep separate materials and separate mesh parts for color editing and future outfit replacement eyes must remain separate movable spheres for animation in Blender keep original colors and textures exactly the same as the reference image do not change pose, face, beard style, clothing design, proportions or silhouette DO NOT redesign keep exactly identical ONLY add
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