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DCC Bridge
Anonymous1784696573
07-22 05:09
Model Name
garbled text 3d model
Tags
abstract symbol
abstract symbol realistic
abstract symbol rendering
abstract symbol rendering realistic
realistic
rendering
rendering realistic
Prompt
using UnityEngine; public class CameraFollow : MonoBehaviour { public Transform target; // Player ka Transform public Vector3 offset = new Vector3(0, 2, -4); public float mouseSensitivity = 100f; private float xRotation = 0f; private float yRotation = 0f; void Update() { float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; yRotation += mouseX; xRotation -= mouseY; xRotation = Mathf.Clamp(xRotation, -35f, 60f); // Camera upper/lower limit Quaternion rotation = Quaternion.Euler(xRotation, yRotation, 0); transform.position = target.position + rotation * offset; transform.LookAt(target.position + Vector3.up * 1.5f); } }
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