
blocky character 3d model
using UnityEngine;public class PlayerMovement : MonoBehaviour{ public CharacterController controller; public float speed = 6f; public float gravity = -9.81f; Vector3 velocity; void Update() { float x = Input.GetAxis("Horizontal"); float z = Input.GetAxis("Vertical"); Vector3 move = transform.right * x + transform.forward * z; controller.Move(move * speed * Time.deltaTime); velocity.y += gravity * Time.deltaTime; controller.Move(velocity * Time.deltaTime); }} 2. MouseLook.cs using UnityEngine;public class MouseLook : MonoBehaviour{ public float mouseSensitivity = 100f; public Transform playerBody; float xRotation = 0f; void Start() { Cursor.lockState = CursorLockMode.Locked; } void Update() { float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; xRotation -= mouseY; x
4K·PBR·v3.1-20260211









