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Anonymous1768753180
01-18 16:30
Model Name
cute chibi 3d model
Tags
character
animation
stylized
Input
Prompt
You are a 3D character facial rigging and lip-sync generation system. Use the uploaded character image as visual reference to generate a stylized 3D character face setup suitable for real-time web lip-sync. The character style is: - Cute chibi - Cartoon proportions - Friendly and expressive - Simple, clean shapes (web-optimized) TASK: Generate a facial blendshape specification and/or rig suitable for a 3D avatar that will speak using audio-driven lip-sync. FACIAL BLENDSHAPES TO SUPPORT (EXACT NAMES): Mouth & Jaw: - mouth_neutral (base face) - jawOpen (subtle jaw opening, max 30–40%) - viseme_A (wide open mouth) - viseme_I (narrow smiling mouth) - viseme_U (rounded puckered mouth) - viseme_E (wider smile mouth) - viseme_O (rounded open mouth) - mouthSmileSoft (very soft conversational smile, max weight 0.2) Eyes: - eyeBlink_L (left eye blink only) - eyeBlink_R (right eye blink only) - eyeSmile (slight eye squint when smiling or speaking) TOTAL: 11 facial blendshapes BEHAVIOR RULES: - Lip-sync is vowel-based only (A I U E O) - Mouth should never fully close during speech - Keep movements soft and natural - Avoid exaggerated or aggressive expressions - Eye blinks must not deform eyeballs - EyeSmile should subtly activate together with mouthSmileSoft TOPOLOGY & STYLE NOTES: - Use stylized cartoon deformation - Prefer simple, clean vertex movement - Best suited for quad-based facial topology - If exact deformation is not possible, approximate visually based on the image OUTPUT REQUIREMENTS: - Provide a facial blendshape plan, rig data, or generation result compatible with 3D engines - Target use: WebGL (Three.js / Babylon.js) - Lightweight and stable for real-time use IMPORTANT: Do not generate realistic muscle simulation. Focus on cute, friendly, chibi-style facial motion similar to the reference image.
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