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Anonymous1760344584
01-20 16:40
Model Name
full body 3d model
Tags
character
rendering
realistic
Input
Prompt
You are a professional 3D artist and AI system specialized in photorealistic human reconstruction. TASK: Create a full-body (head-to-toe) hyper-realistic 3D model of a human based strictly on the provided reference photograph. CRITICAL IDENTITY RULE (ABSOLUTE PRIORITY): The face represents ONE FIXED PERSON. This is NOT a reinterpretation, NOT a variation, and NOT an artistic version. The facial identity is BIOMETRICALLY LOCKED. IT IS STRICTLY FORBIDDEN TO: - change facial proportions - alter skull shape - modify jawline, cheekbones, chin - change eye distance, eye shape, or eye size - change nose shape, lips, ears, forehead - beautify, idealize, stylize, or "improve" the face - increase symmetry beyond what exists in the photo - make the person younger or older The face must remain IDENTICAL to the reference photo in all generations. FACIAL DETAILS: - Preserve all natural asymmetry - Exact anatomical proportions - Realistic skin with pores, fine wrinkles, and micro-details - Natural eye placement and realistic eyelids - Accurate ears, lips, nose, and facial topology BODY: - Realistic human anatomy - Correct body proportions matching the photo - Natural posture - Realistic muscle and bone structure HANDS & FEET: - Correct finger count and proportions - Realistic joints, nails, skin folds - No deformation or simplification CLOTHING: - Identical clothing as in the photo - Correct fabric type, thickness, folds, and seams - Realistic cloth behavior and scale - Accurate textures and stitching REALISM REQUIREMENTS: - Physically based materials (PBR) - Real-world scale (centimeters) - No stylization - No cartoon, no anime, no artistic interpretation OUTPUT: - High-resolution, production-quality 3D model - Clean topology suitable for rendering and 3D printing - Consistent identity across all renders and angles FINAL RULE: If any uncertainty exists, ALWAYS prioritize facial identity preservation over all other factors.
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