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Anonymous1761753052
10-29 16:02
Model Name
tactical soldier 3d model
Tags
character
game asset
realistic
Prompt
Create a high-fidelity, game-ready 3D character: "Shadow-9" — a serious, tactical FPS multiplayer soldier. - Overall style: hyper-realistic military, worn but well-maintained gear, modern tactical armor. - Pose: neutral T-pose (for rigging) and a second idle pose variation for preview. - Body: athletic male, ~1.85 m tall, realistic anatomy, balanced proportions suitable for third-person and first-person view models. - Outfit: layered tactical clothing — base combat shirt, modular chest rig with pouches, lightweight ballistic plates, knee pads, tactical gloves, low-profile helmet with matte finish and subtle scratches. - Accessories: compact assault rifle holster, comms earpiece, small utility knife on belt, single grenades (secured). - Textures/Materials: PBR materials, realistic fabric weave, metal scratches and edge wear, subtle dirt in creases. Provide separate texture maps: BaseColor/Albedo, Normal, Roughness, Metallic, AO. - Topology: clean quad/tri mesh optimized for games — target LODs: high (50k-80k tris), medium (12k-20k tris), low (3k-6k tris). Smart retopology and UVs packed. - Rigging & animation: universal humanoid rig with root bone and IK controls; export one basic idle animation (breathing) and one aim/raise weapon pose. - Output formats: glb (primary), fbx (with rig + animations), obj and stl (geometry-only). - Scale & units: meters; export scale set to 1.0 for Unity/Unreal compatibility. - Additional flags: generate LODs, generate tangents, ensure split meshes for helmet, armor, weapon, body (so they can be swapped in-game). - Notes for style: muted olive/charcoal palette; no exaggerated sci-fi elements; realistic, no cartoon stylings.
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