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DCC Bridge
Anonymous1765052903
12-06 20:42
Model Name
stone dungeon 3d model
Tags
architecture
game asset
fantasy
Input
Prompt
Create a large modular dungeon boss arena in a corrupted fantasy stone style. The room should be roughly 30 meters by 30 meters, shaped as a hexagon or soft hexagonal room with clean modular geometry for Unreal Engine. Height should be about 8 meters. Walls: Stone walls with heavy cracking and visible corruption spreading along the base and corners. Some areas should have organic protrusions (twisted roots, corruption veins), but keep geometry simple and modular. Wall thickness around 0.4 meters. Floor: Mostly flat stone slabs with corruption fissures cutting through the room. Fissures should be 1–2 meters wide, uneven but walkable around the edges. Optional raised central platform about 1 meter tall and 6–8 meters wide. Keep the floor mostly clean for combat movement. Ceiling: Stone ceiling or ribbed stone arches at 8 meters height. Light corruption roots or hanging growths may appear but should not create complex shapes. Entrances: One main entrance door where players come from. Door should be 3 meters wide and 3.5 meters tall, framed with corrupted stone. Optional second sealed door on the opposite side for visual narrative only. Arena Details: – Corruption veins along walls and floor. – Simple stone pillars or broken statues spaced along the walls (0.5 to 1 meter radius). – Minimal clutter so combat AI navigation is clean. – No overly complex curves or hero assets; everything must be modular-friendly. Style: Darker stone mixed with corrupted organic detail. Maintain UE-friendly modular geometry. The room should feel like the heart of a corrupted temple but still built from clean, repeatable pieces.
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