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Architecture game asset 3D Models

Find the best Architecture game asset 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

A sacred altar made of aged white stone, inspired by East Asian architecture, weathered and slightly cracked, overgrown with moss, vines, and small plants, nature reclaiming the structure, soft white and pale tones, intricate stone carvings, symmetrical platform with pillars, ancient and mystical atmosphere, subtle glowing energy at the center, surrounded by grass and natural elements, soft sunlight filtering through, calm and serene mood, highly detailed, 3D environment, game asset, realistic textures, unreal engine, octane render, no people
Anonymous1767840067
сделай модель замка и на нем должен быть огромный злой гракон
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Anonymous1742376478
建立小平房
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Anonymous1742376478
Prompt: Professional 3D modular interior, psychological horror. Maze-like institutional layout, dark hospital/hotel style. Network of abnormally long, narrow corridors with right angles.

Specs: Extremely long primary hallway for claustrophobia. Multiple identical doors on both sides. Small, repetitive empty cell-like rooms. Dead ends included. Separate meshes for walls, floors, ceilings, and doors. 1:1 human scale, FPS ready.

Style: Simple realistic, low-poly. Desaturated clinical palette: grays, cold greens, creams. No furniture, zero clutter. Clean but unsettling geometry.

Technical: Game-ready, clean UV mapping, no baked lighting.

Atmospheric: Subtle dark oil-like stains on floor-wall junctions and door handles. High-fidelity surfaces.
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whatdaa
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Original abandoned psychiatric research facility, designed for Unity game engine, modular environment, not based on any existing game location.

Architecture: large asymmetrical brutalist complex with multiple wings, including administration block, patient housing, medical labs, underground experimental level, and maintenance tunnels.

Style: dark psychological horror, realistic proportions, first-person exploration scale.

Exterior: damaged concrete, broken windows, rusted metal structures, overgrown vegetation, collapsed sections, rooftop access, foggy atmosphere.

Interior modules:
- long narrow corridors (modular segments)
- hospital rooms and isolation cells
- operating rooms and laboratories
- basement corridors and hidden tunnels
- staircases and elevators

Assets requirements:
- modular pieces (walls, floors, ceilings, doors, windows)
- grid snapping (1m or 2m units)
- pivot points correctly placed
- low-poly optimized meshes
- clean topology
- separate collision meshes

Materials:
- PBR textures (alb
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