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Beehive 3D Models

Find the best Beehive 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Anonymous1776461060
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Anonymous1753683362
Stylized fantasy 3D beehive for a dark fantasy game. A dangerous magical hive made from dark wax and crystal honeycombs. Large hexagonal cells glow with magical energy. Poisonous glowing honey drips from sharp edges. Enchanted aggressive bees with glowing wings swarm around the structure. Slightly eerie and magical atmosphere. Game-ready asset, optimized topology, PBR textures, stylized but detailed, Unreal Engine compatible.
Anonymous1773593142
A highly detailed photorealistic 3D model of a classic 
Langstroth beehive, natural pine wood, full assembly.

BOTTOM BOARD:
Slightly wider and deeper than the boxes (560x465mm), 
22mm thick flat wooden board, front edge has a long 
narrow entrance slot gap (10mm tall, full width), 
two small removable wooden entrance reducer blocks 
sitting inside the entrance gap on left and right sides, 
slightly rounded front bottom edge.

BROOD BOX 1 (first box from bottom, tallest):
510x415mm footprint, 248mm tall, 22mm thick solid pine 
walls on all four sides. Visible natural wood grain on 
all surfaces. Four vertical corner reinforcement strips 
(4mm thick) running full height on all four corners, 
slightly protruding outward. Inside the box: ten 
hanging wooden frames evenly spaced, each frame has a 
thick 22mm top bar resting on the box rim rabbet ledge, 
thin side bars, and a bottom bar. The frames hang 
parallel to the short walls. Top rim has a 10mm wide 
rabbet groove on inner edge for frame resting.

BROOD BOX
Anonymous1773335976
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The model must be exported as multiple independent meshes in the scene hierarchy, not as a single unified mesh.

Ultra-realistic Langstroth beehive model.

⚠️ IMPORTANT: Every single part must be a completely separate object.
The hive must NOT be a single solid mesh.
No merged geometry. No boolean union. No combined meshes.
Each element must be an independent object in the scene hierarchy.

The hive must be delivered piece by piece, fully modular and disassembled.

Separate objects required:

Bottom board (separate mesh)

Entrance reducer (separate mesh)

Brood box (separate mesh)

Each super box (each as separate mesh)

Each individual frame (every frame as its own object)

Wax foundation inside each frame (separate from frame)

Honeycomb structure (separate mesh)

Inner cover (separate mesh)

Outer telescopic lid (separate mesh)

Metal lid sheet (separate mesh, not fused to lid)

Handles (each handle separate)

Screws and nails (separate objects)

The hive must be fully modular and ready for assembly/disass
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