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Collapsed buildings 3D Models

Find the best Collapsed buildings 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Realistic destroyed city zombie survival map for mobile FPS. Collapsed buildings, accessible rooftops, ladders, limited ziplines, rubble streets, burned cars, narrow alleys, chokepoints, vertical gameplay, multiple paths, natural cover, blocked areas. Add smoke, fire, debris, broken roads. Multiple enemy spawn routes from alleys and buildings. Dark, gritty, cinematic, realistic, no stylized, no sci-fi, no clean surfaces.
modular structures, game-ready assets, clean topology,
medium-sized map (~100x100 meters), compact but dense layout, designed for continuous action
Anonymous1776042817
Realistic post-apocalyptic urban zombie survival map for a mobile FPS. Destroyed modern city with partially collapsed buildings, some accessible rooftops, exterior ladders, and limited ziplines between buildings. Streets filled with rubble, burned vehicles, barricades, narrow alleys, and chokepoints. Include vertical gameplay, multiple movement paths, and natural cover. Not all buildings enterable. Add smoke, fire, broken roads, hanging cables, and debris. Design must feel playable, with multiple logical zombie spawn areas from alleys, buildings, and underground. Dark, gritty, cinematic, realistic, no stylized, no sci-fi, no clean surfaces.“ clear level layout, readable paths, gameplay focused” “modular environment, separated assets, game ready meshes,modular structures, game-ready assets, medium-sized map (~100x100 meters), compact dense layout, looping paths, no dead ends
Anonymous1776042817
post-apocalyptic ruined city street diorama base designed for a 15cm scale figure, broken asphalt ground with deep cracks and uneven layered surface, lifted road plates and damaged pavement, collapsed concrete wall with exposed steel rebar, scattered rubble and debris, partially destroyed urban environment, small mechanical wreckage pieces, subtle overgrown vegetation such as moss and vines creeping over structures,

clean central empty space for placing a character or mech unit, cinematic composition with depth layering (foreground flat area, mid-ground debris, background ruined wall),

stylized realism (anime shooter game style similar to NIKKE), slightly simplified and clean forms, not overly noisy or chaotic, sharp edges and clear shapes,

optimized for resin 3D printing, solid watertight mesh, manifold geometry, no floating parts, no thin fragile elements, minimum thickness 1mm, thick and durable structure, clean topology, no holes
Anonymous1773927511
post-apocalyptic ruined city street diorama base designed for a 15cm scale figure, broken asphalt ground with deep cracks and uneven layered surface, lifted road plates and damaged pavement, collapsed concrete wall with exposed steel rebar, scattered rubble and debris, partially destroyed urban environment, small mechanical wreckage pieces, subtle overgrown vegetation such as moss and vines creeping over structures,

clean central empty space for placing a character or mech unit, cinematic composition with depth layering (foreground flat area, mid-ground debris, background ruined wall),

stylized realism (anime shooter game style similar to NIKKE), slightly simplified and clean forms, not overly noisy or chaotic, sharp edges and clear shapes,

optimized for resin 3D printing, solid watertight mesh, manifold geometry, no floating parts, no thin fragile elements, minimum thickness 1mm, thick and durable structure, clean topology, no holes
Anonymous1773927511
Anonymous1757230403
Anonymous1757230403
Anonymous1774961697
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Manolo_1973
Emir Roger
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fer
Anonymous1773743287
Anonymous1774816010
Anonymous1774811289
Anonymous1774711938
Anonymous1774752096
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