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Environment 3D Models

Find the best Environment 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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Ρεαλιστική απεικόνιση της θάλασσας και του παράκτιου περιβάλλοντος στο πλαίσιο της αειφόρου ανάπτυξης. Φυσικά θαλάσσια νερά με βάθος και ρεαλιστικές αντανακλάσεις φωτός. Πλούσια θαλάσσια βιοποικιλότητα με ψάρια, θαλάσσια φυτά και θαλασσοπούλια. Παράκτιος υγροβιότοπος που προστατεύει τις ακτές και υποστηρίζει τα οικοσυστήματα. Υπεύθυνη ανθρώπινη παρουσία με μικρά αλιευτικά σκάφη, ήπιο τουρισμό και σύγχρονες λιμενικές εγκαταστάσεις χαμηλών εκπομπών. Υπεράκτιες ανεμογεννήτριες σε ρεαλιστική απόσταση από την ακτή. Διακριτά σημάδια περιβαλλοντικής πίεσης, όπως μικροπλαστικά, ήπια διάβρωση και άνοδος της στάθμης της θάλασσας. Το μήνυμα αναδεικνύει την ευθύνη του πολίτη του μέλλοντος για την προστασία και τη βιώσιμη διαχείριση της θάλασσας.
Anonymous1769203877
A greenpunk city designed with strong sustainability and ecological awareness. The urban environment is built from recycled materials, reclaimed wood, repurposed metal, and natural fibers, all harmoniously integrated with living nature. Buildings are covered with plants, moss, vertical gardens, and green rooftops. The city features visible low-impact eco-technology such as rainwater collection systems, community gardens, and reuse-based infrastructure. Warm, earthy color palette, handcrafted and human-scale design, hopeful atmosphere, stylized yet detailed 3D city environment, clean topology, optimized for educational metaverse and virtual learning spaces.
JOSE MARCELO DA SILVA
"A post-apocalyptic ruined environment, with crumbling buildings, broken streets, and shattered vehicles. Nature is slowly reclaiming the area, with vines, moss, and weeds growing over debris. Smoke rises from distant fires, and the sky is overcast with dark, moody clouds. Rusted metal, broken glass, and scattered remnants of civilization litter the ground. The lighting is dramatic, with shadows emphasizing the desolation, and small rays of sunlight breaking through clouds to create a haunting, cinematic atmosphere."
Anonymous1768934922
concept environment art
Anonymous1766293451
Anonymous1767621591
Anonymous1767278539
Generate a scientifically inspired 3D environment of Pre-Hadean Earth during the Late Heavy Bombardment. The planet features a dense, toxic primordial atmosphere with heavy cloud layers, ash, and volcanic gases. The sky is dominated by deep reds, oranges, and dark browns caused by extreme heat and constant asteroid entry.

Numerous asteroids and meteorites impact both land and ocean, producing plasma trails, shockwaves, fireballs, and ejecta. The ocean is unstable and superheated, with greenish and dark reflections, violent splashes, steam clouds, and glowing impact craters beneath the surface.

The terrain is entirely lifeless: jagged proto-continents, volcanic mountain chains, exposed magma flows, and fractured rock formations. No vegetation, no atmosphere clarity, no life.

Lighting is physically based, simulating intense thermal radiation from impacts and magma.
Style: realistic, physically plausible, early planetary formation visualization.
Scale: planetary, massive, overwhelming.
Anonymous1759250589
Genera un ecositema de una selva humeda
Anonymous1762917590
Hazme una maqueta sobre el cambio climatico
Anonymous1762626467
Anonymous1748257810
Ultra-realistic 3D terrain balanced between futuristic architecture and nature. The scene features medium-futuristic houses, sleek eco-buildings, flowing water channels, lush vegetation, and solar panels integrated into the landscape. The environment should feel harmonious, sustainable, and vibrant, with vivid yet balanced colors, natural light reflections, and realistic materials like glass, metal, and greenery. The composition should look immersive and detailed, with soft atmospheric depth and a clean futuristic aesthetic — a vision of future living in balance with the Earth.
Anonymous1761882400
A cinematic short film showing the story of Earth’s pollution and hope for recovery — a beautiful green forest turning grey, factories releasing dark smoke, rivers full of plastic, people wearing masks in a foggy city, then a small child planting a tree under sunlight breaking through clouds, and finally Earth seen from space slowly turning green again. Realistic 4K video, cinematic lighting, emotional tone, documentary style, smooth camera movement, ultra-detailed.
Anonymous1760944547
Anonymous1760782239
A stylized 3D model of Earth viewed from space, divided into two halves. The left half shows a polluted environment — dark, smoky atmosphere, grey clouds, and factories releasing smoke around the planet. Buildings look old and industrial, with dull brown and grey tones. The right half shows a healthy, natural Earth — clear blue skies, lush green land, clean water, and modern eco-friendly buildings with trees and nature. The globe should have a cartoon-like style similar to environmental illustrations, bright lighting, and visible atmosphere around it.

Style: Semi-realistic cartoon, colorful, detailed.
Camera angle: Slightly tilted top-down perspective.
Lighting: Balanced — darker and smoky on the polluted side, bright and fresh on the clean side.
Anonymous1760491442
Ahora eres un diseñador de imagenes 3D, aparte estas mostrandome unas imagenes sobre los ejes de la ESI. soy una alumna aprendiendo sobre los ejes mas importantes. La imagen es para la escuela
Anonymous1759492938
Anonymous1776089179
Large open world 3D terrain map, top-down view.
Modern post-apocalyptic setting.
Multiple distinct biomes blended naturally:

Urban ruined city zone with collapsed buildings.
Industrial factory district with warehouses.
Dense forest area.
Toxic swamp biome with green contaminated water.
Small abandoned military base.
Highway road connecting all zones.

Realistic terrain height variation.
Mountains on outer borders.
River crossing map.
Natural biome transitions.

Designed as game level layout.
High detail but optimized geometry.
No fantasy elements.
No exaggerated sci-fi.
Realistic modern world setting.
Game-ready environment mesh.
PBR textures.
Isolated neutral background.

Separated terrain and structures as different mesh elements.
Clean topology.
Optimized polygon count.
Modular design for game engine use.
Anonymous1772337671
Create a high-detail 3D terrain environment: a post-apocalyptic “sacred biome” wasteland where a shallow swamp has swallowed an abandoned scrapyard and desert facility. The focal feature is a broken ring of colossal walls that rise toward the sky—towering vertical cliff-walls made from layered sedimentary rock fused with corroded sheet-metal barricades, collapsed concrete panels, rebar ribs, and chain-link fence posts. The walls are uneven, jagged, and weather-sheared, with buttresses, overhangs, and narrow cracks forming dramatic silhouettes.
Anonymous1746375273
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