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Grooves 3D Models

Find the best Grooves 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

mengjie Wu
Anonymous1741206737
바람
Anonymous1740109890
A group of tall, ominous trees looming over a flat garden-like landscape.
The trees are old and imposing, with elongated, twisted trunks and sparse, claw-like branches reaching outward and downward.
Each tree stands on a small raised hummock or low hill composed of compacted earth, exposed stones, and embedded rock fragments.
The hills are uneven and slightly mounded, with rough textures, erosion lines, and scattered gravel.
Tree roots partially emerge from the hills, gripping stones and breaking through the soil surface.
Bark is dark, cracked, and weathered, with deep grooves and irregular knots.
Foliage is minimal and uneven, allowing the branch silhouettes to read clearly against the sky.
Subtle mist or haze gathers low around the base of the hills, enhancing depth and atmosphere.
The overall scene feels heavy and looming, with strong vertical contrast against the open ground.
Natural organic asymmetry, varied tree heights and lean angles.
Neutral, overcast lighting with soft shadows.
No people, no animals
Anonymous1765130688
An ancient, overgrown tree forming a natural enclosure.
The trunk is thick, gnarled, and twisted, with multiple fused stems spiraling upward.
Dense, interwoven branches curve inward and overlap, creating a cage-like structure with narrow openings.
Large, cragged roots rise above ground, wrapping and locking together to form uneven walls and partial barriers.
The interior space is just large enough for a standing human figure, with restricted movement.
Gaps between branches suggest that escape is possible with effort, force, or careful movement.
The tree surface shows deep bark grooves, age cracks, knots, and broken limbs.
Subtle overgrowth of moss and vines integrated into the bark, not obscuring the structure.
Ground is uneven soil with exposed roots and scattered leaf litter.
Natural proportions, grounded scale, realistic organic asymmetry.
Neutral lighting, no people, no animals, no text.
High-resolution, game-ready PBR materials suitable for a standalone environmental prop.
Anonymous1765130688
Anonymous1757408629
Anonymous1760535904
Original horror environment asset: a terrifying ancient tree
designed for a dark fantasy video game map.

Massive twisted trunk with unnatural bends and fractures,
gnarled roots crawling across the ground like claws,
bark cracked and peeling, forming distorted face-like patterns
(without recognizable faces or characters).

Branches are long, skeletal, and asymmetrical,
some broken and hanging, others reaching upward like grasping arms.
Sparse dead leaves or thorny growths, no specific fantasy symbols.

Surface details: deep grooves, rot, fungal growth, subtle veins,
dark desaturated colors (charcoal brown, ash gray, sickly green hints).

Mood: unsettling, ominous, cursed.
Lighting: low-key, dramatic shadows, fog-friendly silhouette.

Designed as a game-ready 3D environment prop,
clean topology, optimized polygon count,
separate roots and trunk for collisions,
supports LODs and real-time rendering in Unreal Engine.
Anonymous1765631692
花びらだけ立体的に
Anonymous1759278400
Central Ancient Oak (The Core Focal Point)

Trunk: A tall, slightly tapered cylinder (extrude a circle upwards, add a bevel modifier for smoothness). Scale it to be the tallest element (e.g., 10-15 units high).
Branches: 4-6 curved cylinders or paths (use the Curve tool, convert to mesh). Attach them to the trunk at varying heights; add slight bends with proportional editing.
Canopy: 5-10 green spheres or icospheres clustered at branch ends (duplicate and scatter manually). Use a particle system if you want subtle leaf variations, but keep it low-count.
Runes/Details: Simple engraved lines on the trunk (use the Knife tool to cut grooves, or add a glowing emission material to curve objects). Make them selectable for interactions.

2. Surrounding Saplings (Interactive Secondary Trees, 4-6 Total)

Trunk per Sapling: Short cylinder (3-5 units high), with minor scale variations for uniqueness (e.g., one thinner, one twisted with a Simple Deform modifier).
Canopy per Sapling: 2-3 smaller spheres on top, colored in
Anonymous1764403891
Anonymous1764243863
“Create a highly detailed 3D model of a circular stone base with an ancient, cracked rocky surface. In the center, sculpt a large tree stump with deep vertical grooves and weathered bark texture. From the stump, generate large, twisting, organic roots spreading outwards across the surface in multiple directions, merging naturally into the stone ground. The style should be realistic, suitable for 3D printing (STL), with clean geometry, no overhang issues, and clear separation between stone and roots. Provide the model as a solid, watertight mesh with high-resolution sculpted detail, similar to a miniature diorama base from a dark fantasy game.”
Anonymous1738238104
Anonymous1758072091
Anonymous1762931062
生成一个南瓜
Anonymous1741521613
Anonymous1759537343
Anonymous1762035196
Enter invite code to get credits!