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Horror 3D Models

Find the best Horror 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

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Zombie Survival Horror
Anonymous1775497833
Generate An Hard and big horror creepy maze inside it add Corpse deadbodys to make horror and give it dungeons vibe
Anonymous1770719267
A terrifying, faceless, humanoid silhouette figure in a stalking pose. The entire body is made of a pitch black, tar-like substance with glowing red vein-like patterns across the skin. Very dark and brooding horror aesthetic. Single mesh, low poly for games.
Anonymous1766008517
A demonic monkey creature standing on all four limbs, with a tense, low posture that blends animal instinct and eerie awareness. Its face is clearly simian, with sharp eyes and an unsettling expression that mixes curiosity and menace. Parts of its body are cybernetic: limbs and torso feature dark metallic components fused with organic flesh, with subtle glowing lines and mechanical joints. From its back, multiple shadowy tentacles emerge and branch outward, made of living darkness, fluid and constantly shifting into smoky wisps. One tentacle curls upward while others spread irregularly, creating a chaotic silhouette. Despite its feral stance, the creature wears elegant clothing, such as a refined, slightly worn suit, contrasting sophistication with horror. Lighting is dramatic, highlighting textures, metallic reflections, and the depth of the shadow tentacles. Style blends dark fantasy, horror, and high-quality collectible figure design. Neutral background.
Anonymous1774539885
A realistic looking Horror Game human Character named Michael in T-pose. The character 25 year old in age and has short beard and is wearing  a black pant, a pair of black shoes, and a Dark Burgundy colored buttoned shirt
Anonymous1775145010
Anonymous1775468678
Anonymous1775468678
Anonymous1775464565
3D game environment of horror mansion entrance hall, broken wooden floor, peeling wall, dim chandelier, scattered old shoes, with front door, low-poly, game-ready, Unity compatible, no background.
Anonymous1775445737
horror zombie
Anonymous1773072505
Anonymous1774954773
Horror game environment: abandoned old school hallway, long corridor with lockers on walls, scratched floor tiles, flickering fluorescent lights, old portraits of headmasters with crossed-out eyes, wooden benches, fire extinguisher on wall, thick cobwebs in corners, dim atmospheric lighting with deep shadows, game-ready low-poly optimized, PBR textures.
Anonymous1775395795
Make a scary horror room
Anonymous1775367971
Anonymous1775328316
Anonymous1775322813
Anonymous1775312923
A cinematic, ultra-realistic 15-second vertical (9:16) horror-survival scene set in a dense forest at night with dim blue moonlight. Natural ambient sound only (wind, leaves rustling, distant eerie growls, no music). Scene 1 (0–4s): Fear Build-Up A beautiful young woman stands near a large ancient tree with thick roots. The forest is dark and silent. Suddenly, multiple devil-like shadow figures appear between trees, slowly moving toward her, their faint glowing eyes visible. She steps back in fear. Scene 2 (4–7s): Tree Entry Escape She quickly presses a hidden point on the tree. The tree trunk splits open vertically with realistic wooden movement, revealing a hidden entrance. She rushes inside immediately. Scene 3 (7–10s): Perfect Closure The tree closes seamlessly, bark merging perfectly, leaving no sign of a door. ONLY AFTER closure, the devils reach the tree, surrounding it, touching and searching. Scene 4 (10–15s): GLASS WINDOW + JUMP TENSION (MAIN 🔥) Cut to inside bunker: A luxury underground tree bunker
Anonymous1775288936
Create a 3D horror environment of an abandoned industrial factory for a psychological horror game. The scene should include:

- A dimly lit, eerie interior with flickering lights.
- Long, narrow hallways and rooms with uneven floors and walls.
- Rusted metal stairs, scattered debris, and broken furniture.
- Shadows and fog filling the corners to create a mysterious and unsettling atmosphere.
- Subtle supernatural elements: strange symbols on walls, faint glowing marks.
- High detail on textures: worn concrete, cracked tiles, and peeling paint.
- Low-to-medium polycount suitable for real-time rendering in Godot or Unity.
- Scene format: exportable as GLB or FBX for game engine use.
- Focus on creating tension and suspense through lighting, architecture, and atmosphere.

Optional: Include faint outlines of ghostly shapes in the background, but no characters should be visible.
Anonymous1774680091
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