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Modular sci 3D Models

Find the best Modular sci 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Medieval fantasy marble space station with moving mechanical parts.
Anonymous1770474779
Anonymous1775534877
a modular mars spaceship, clean silhouette, clear separation of command module, habitat ring, propulsion, high detail sci-fi illustration, dark metallic with neon accents
Anonymous1774569749
A sci-fi spaceship corridor designed as a tabletop terrain piece for a Warhammer-style miniature game, approximately 4 inches wide by 6 inches long. The model should use simple, clean geometry with no texture maps, relying only on solid colors and basic materials.

The corridor features modular wall panels, beveled edges, and geometric shapes to suggest an industrial sci-fi design. Include modeled details such as pipes, vents, panel lines, and structural supports, but keep everything defined through mesh geometry rather than surface textures.

Surfaces should use flat or slightly glossy materials in a limited color palette (dark gray, metallic silver, muted red accents). No grunge, no decals, no scratches—only clean, stylized forms.

The floor should have raised sections, grooves, or cut patterns modeled directly into the mesh instead of using textures. Walls can include inset panels and extrusions for visual interest.
Anonymous1768241520
Sci-fi нанокстюм штурмовика космического десантника.  Костюм должен похволять двигаться свободно, но не облегающий. Пример нанокосюм из Crysis.
Anonymous1774861897
Anonymous1763042577
Anonymous1768883671
Anonymous1773980628
Зроби мені лише платформи під мою гру 3. Платформи
прості sci-fi платформи
можуть світитися по краях
використовуються для стрибків
Anonymous1774141119
Anonymous1773844978
Anonymous1756151361
Straight modular sci-fi corridor section, top-down view, flat floor, low wall barriers, game-ready asset
Anonymous1773978201
Anonymous1773478846
Anonymous1773386217
Create a modular set of sci‑fi environment props designed to be invisible until revealed by a pulse wave. The set includes: a large pillar, a wall segment (4x4 units), a floor tile (2x2), a console, and a debris pile. Each object has a simple geometric shape with a visible wireframe pattern when revealed. The wireframe should be part of the texture or model (subtle inset lines). The base material is dark grey with cyan emissive lines. Models must be low‑poly (under 2,000 tris each) with clean UVs for lightmapping. Include PBR textures (albedo, metallic, smoothness, normal, emissive). Style: industrial sci‑fi with clean lines and neon accents.
Anonymous1710498833
Anonymous1773108652
Build SlopeStation: modular, mobile-ready, low-poly 3D sci-fi escape level (high-tech lab + corrupted AI vault). Flow: Airlock -> R1 -> R2 -> R3 -> Route A/B -> Merge -> Exit. Use 3 separate core rooms, each tied to one mechanic. R1 Line Calibration Lab (12x10m): solve y=mx+b with Beam Emitter Console (SlopeDial + InterceptSlider) aiming at Grid Wall target; clear sightline; D1 unlocks on correct hit. R2 Equation Lock Chamber (8x3m): projected equation + 3 answer pedestals; wrong answers spark/refuse, correct opens D2. R3 Route Decision Atrium (7x7m): Harriet Console picks Short Tunnel (hard, dark, corrupted) or Service Corridor (easy, brighter, longer); both reconnect before exit. Doors D0-D5 require Locked/Validating/Open states. Deliver: modular architecture kit, interactive/puzzle props, door variants, route-specific props, ambient props. Keep meter scale, Unity-separable modules, low-mid poly geometry, clear puzzle visibility, and color language: cyan active, amber pending, red lo
Anonymous1761840568
Create a modular, mobile-optimized 3D mission environment for a sci-fi educational escape game called “SlopeStation.”

CRITICAL LAYOUT RULE:
- Build AT LEAST 3 clearly separate rooms/environments (not one open space).
- Each of the 3 core rooms must map to exactly one core mechanic.

OVERALL FLOW:
Start Airlock -> Room 1 (Mechanic 1) -> Room 2 (Mechanic 2) -> Room 3 (Mechanic 3) -> Branch Route A or B -> Merge -> Exit

STYLE:
- High-tech lab + corrupted AI vault vibe
- Clean gameplay readability, cinematic urgency
- Color language: cyan=correct/active, amber=pending, red=locked/fail, purple=corruption
- Modular walls/floors/ceilings with reusable pieces

ART STYLE REQUIREMENT:
- Stylized low-poly look (clean silhouettes, simplified geometry, minimal micro-detail, bold readable color blocks).
- Must feel stylish/cinematic while remaining mobile-friendly and gameplay-readable.

ROOM 1: LINE CALIBRATION LAB (Mechanic 1: Build the line y = mx + b)
- Dedicated room size around 12m x 10m
- Mandatory hero prop: Beam
Anonymous1761840568
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