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Modular sci 3D Models

Find the best Modular sci 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Create a modular set of sci‑fi environment props designed to be invisible until revealed by a pulse wave. The set includes: a large pillar, a wall segment (4x4 units), a floor tile (2x2), a console, and a debris pile. Each object has a simple geometric shape with a visible wireframe pattern when revealed. The wireframe should be part of the texture or model (subtle inset lines). The base material is dark grey with cyan emissive lines. Models must be low‑poly (under 2,000 tris each) with clean UVs for lightmapping. Include PBR textures (albedo, metallic, smoothness, normal, emissive). Style: industrial sci‑fi with clean lines and neon accents.
Anonymous1710498833
Build SlopeStation: modular, mobile-ready, low-poly 3D sci-fi escape level (high-tech lab + corrupted AI vault). Flow: Airlock -> R1 -> R2 -> R3 -> Route A/B -> Merge -> Exit. Use 3 separate core rooms, each tied to one mechanic. R1 Line Calibration Lab (12x10m): solve y=mx+b with Beam Emitter Console (SlopeDial + InterceptSlider) aiming at Grid Wall target; clear sightline; D1 unlocks on correct hit. R2 Equation Lock Chamber (8x3m): projected equation + 3 answer pedestals; wrong answers spark/refuse, correct opens D2. R3 Route Decision Atrium (7x7m): Harriet Console picks Short Tunnel (hard, dark, corrupted) or Service Corridor (easy, brighter, longer); both reconnect before exit. Doors D0-D5 require Locked/Validating/Open states. Deliver: modular architecture kit, interactive/puzzle props, door variants, route-specific props, ambient props. Keep meter scale, Unity-separable modules, low-mid poly geometry, clear puzzle visibility, and color language: cyan active, amber pending, red lo
Anonymous1761840568
Create a modular, mobile-optimized 3D mission environment for a sci-fi educational escape game called “SlopeStation.”

CRITICAL LAYOUT RULE:
- Build AT LEAST 3 clearly separate rooms/environments (not one open space).
- Each of the 3 core rooms must map to exactly one core mechanic.

OVERALL FLOW:
Start Airlock -> Room 1 (Mechanic 1) -> Room 2 (Mechanic 2) -> Room 3 (Mechanic 3) -> Branch Route A or B -> Merge -> Exit

STYLE:
- High-tech lab + corrupted AI vault vibe
- Clean gameplay readability, cinematic urgency
- Color language: cyan=correct/active, amber=pending, red=locked/fail, purple=corruption
- Modular walls/floors/ceilings with reusable pieces

ART STYLE REQUIREMENT:
- Stylized low-poly look (clean silhouettes, simplified geometry, minimal micro-detail, bold readable color blocks).
- Must feel stylish/cinematic while remaining mobile-friendly and gameplay-readable.

ROOM 1: LINE CALIBRATION LAB (Mechanic 1: Build the line y = mx + b)
- Dedicated room size around 12m x 10m
- Mandatory hero prop: Beam
Anonymous1761840568
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Anonymous1740040840
simple realistic sci fi helmet
Anonymous1772385244
Modular sci-fi space station hub, docking bays, solar panels, antenna arrays, cylindrical
  design, stylized low-poly game asset
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Anonymous1752173481
low poly ski fi turret
Anonymous1771586183
square modular sci fi wall
Anonymous1771446397
各部件必须相互连接,严禁生成悬空悬浮的部件。各角度都必须保持流畅的流线型造型。优美的曲线,360度艺术感的造型
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