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Stalker 3D Models

Find the best Stalker 3D Models, free download in STL, FBX, GLB, OBJ, 3MF, USDZ for 3D modeling and creation in Blender, 3D printing, game developing, animation, eCommerce, AR/VR and etc. Generated by Tripo AI 3D Generator.

Концепт 3D-модели персонажа: Сергей Сталкер

Общий вид

Сергей — сталкер Зоны отчуждения, крепкого телосложения и выносливый. Подвижный силуэт с необходимой экипировкой.

Одежда

Плотный защитный костюм хаки или темно-зеленого цвета, устойчивый к внешним воздействиям, с усиленными швами и накладками на локтях и коленях. Длинный плащ или куртка с капюшоном для загадочного образа. Износостойкий материал с водоотталкивающим покрытием, следы использования. Функциональные ремни и крепления.

Детализированные беспалые перчатки из черного эластичного материала (кожа или синтетика) с реалистичными складками и текстурой, застежками на запястьях, реалистичной текстурой кожи (поры, шрамы, грязь), естественными ногтями.

Голова и лицо

Лицо выражает усталость и сосредоточенность. Детализированные мимические морщины, текстура кожи
Anonymous1776848873
Концепт 3D-модели персонажа: Сергей Сталкер

Общий вид

Сергей — сталкер Зоны отчуждения, крепкого телосложения и выносливый. Подвижный силуэт с необходимой экипировкой.

Одежда

Плотный защитный костюм хаки или темно-зеленого цвета, устойчивый к внешним воздействиям, с усиленными швами и накладками на локтях и коленях. Длинный плащ или куртка с капюшоном для загадочного образа. Износостойкий материал с водоотталкивающим покрытием, следы использования. Функциональные ремни и крепления.

Руки и перчатки (для вида от первого лица)

Детализированные беспалые перчатки из черного эластичного материала (кожа или синтетика) с реалистичными складками и текстурой, застежками на запястьях. Открытые кисти и пальцы с высокой детализацией анатомии, реалистичной текстурой кожи (поры, шрамы, грязь), естественными ногтями.

Голова и лицо

Лицо выражает усталость и сосредоточенность. Детализированные мимические морщины, текстура кожи, выразительные глаза.
Anonymous1776848873
Wish Fulfiller from the game Stalker
Anonymous1776675288
Generate a low poly 3D character of a creepy stalker for a psychological horror game. Art style: PS1 retro aesthetic (like Fears to Fathom).

CHARACTER DESCRIPTION:

Body: Thin, gaunt build, unhealthily skinny. Slightly hunched posture.

Face: Pale, sickly skin with heavy dark circles under the eyes (looks sleep-deprived or on drugs). Expressionless or unsettling stare.

Hair: Messy, unkempt dark brown hair.

Clothes: Worn-out grey hoodie (cheap fabric), dark sweatpants with white stripes, dirty old sneakers.

Accessories: Carrying a kitchen knife or a crowbar. Also could be holding a smartphone (for sending threatening texts).

TECHNICAL REQUIREMENTS:

Low polygon count (suitable for PSX style).

Textures should have baked ambient occlusion and slight film grain.

Rigged with a simple skeleton (for idle and walk animations).

Format: FBX or OBJ with diffuse/normal maps.
Anonymous1776529914
Generate a low poly 3D character of a creepy stalker for a psychological horror game. Art style: PS1 retro aesthetic (like Fears to Fathom).

CHARACTER DESCRIPTION:

Body: Thin, gaunt build, unhealthily skinny. Slightly hunched posture.

Face: Pale, sickly skin with heavy dark circles under the eyes (looks sleep-deprived or on drugs). Expressionless or unsettling stare.

Hair: Messy, unkempt dark brown hair.

Clothes: Worn-out grey hoodie (cheap fabric), dark sweatpants with white stripes, dirty old sneakers.

Accessories: Carrying a kitchen knife or a crowbar. Also could be holding a smartphone (for sending threatening texts).

TECHNICAL REQUIREMENTS:

Low polygon count (suitable for PSX style).

Textures should have baked ambient occlusion and slight film grain.

Rigged with a simple skeleton (for idle and walk animations).

Format: FBX or OBJ with diffuse/normal maps.
Anonymous1776529914
An epic mythological entity named "Void Stalker", a predatory beast formed from living void energy. Its shape loosely resembles a quadruped, but its body is stretched, fragmented, and constantly shifting as if unstable. Its surface is not solid—made of deep darkness with subtle ripples, absorbing light completely. Parts of its form disconnect and float slightly before snapping back into place. Its limbs are elongated and unnatural, bending at impossible angles, allowing silent and fluid movement. Its head is minimal and abstract, with a narrow silhouette and a single glowing core acting as its eye. Instead of a tail, it trails into fading void tendrils that dissolve into nothingness. The space around it distorts slightly, with particles being pulled inward. Style is dark cosmic fantasy, highly detailed, cinematic lighting, 3D sculpt, game-ready.

Details:

Name: Void Stalker
Tier: Epic
Type: Void
Style: Cosmic dark fantasy
Texture: Void, distortion, energy
BERBENTUK HEWAN
Anonymous1774535736
An epic mythological entity named "Void Stalker", a predatory beast formed from living void energy. Its shape loosely resembles a quadruped, but its body is stretched, fragmented, and constantly shifting as if unstable. Its surface is not solid—made of deep darkness with subtle ripples, absorbing light completely. Parts of its form disconnect and float slightly before snapping back into place. Its limbs are elongated and unnatural, bending at impossible angles, allowing silent and fluid movement. Its head is minimal and abstract, with a narrow silhouette and a single glowing core acting as its eye. Instead of a tail, it trails into fading void tendrils that dissolve into nothingness. The space around it distorts slightly, with particles being pulled inward. Style is dark cosmic fantasy, highly detailed, cinematic lighting, 3D sculpt, game-ready.

Details:

Name: Void Stalker
Tier: Epic
Type: Void
Style: Cosmic dark fantasy
Texture: Void, distortion, energy
Anonymous1774535736
Человек, сталкер, на нем капюшон, рюкзак, куртка, джинсы, двустволка
Anonymous1773699364
The Wretched Stalker is a surreal predator shaped in bold, exaggerated forms rather than realistic detail. Its limbs are elongated and curved, giving it a hunched, menacing silhouette, while oversized claws and feet exaggerate its predatory stance. The torso is lean and stylized, with rib‑like arcs and spine protrusions simplified into smooth, sculptural shapes that read clearly in motion. Its movements are elastic and fluid, bouncing and lunging with cartoonish menace that makes it both threatening and iconic.
Anonymous1773477516
he Wretched Stalker is a stylized predator, exaggerated in form and simplified into bold, readable shapes. Its limbs are long and curved, almost cartoonish in proportion, with oversized claws that give it a striking silhouette. The torso is lean and hunched, rib‑like arcs and spine protrusions rendered as smooth, sculptural forms rather than jagged shards. Its movements feel elastic and surreal — bouncing, lunging, and twisting with a fluid energy that makes it both menacing and iconic.

The colors tie directly to its corrupted zone: deep charcoals and shadow‑purples dominate its body, streaked with glowing veins of toxic green that pulse like living corruption. Pale bone‑white accents highlight its claws and face, ensuring contrast against the darker tones. The eyes burn with a piercing green glow, anchoring its presence in the zone’s atmosphere.

This version of the Stalker doesn’t rely on realism or skeletal horror — instead, it channels the same cartoony, stylized energy as the skeleton reference, but tun
Anonymous1771262832
The Wretched Stalker takes shape as a stylized predator, its body exaggerated and fluid rather than realistic. Limbs are elongated and curved, almost playful in their proportions, yet still menacing in posture. The torso is lean and hunched, with rib‑like arcs and spine protrusions simplified into bold, readable shapes that feel sculpted rather than anatomical. Its claws and feet are oversized, cartoonishly sharp, giving it a silhouette that is both threatening and visually striking.

Instead of neon rainbow gradients, the Stalker’s palette corresponds directly to its corrupted zone: muted charcoals and deep purples dominate its body, streaked with glowing veins of sickly green that reference the toxic energy of its environment. Accents of pale bone‑white highlight its face and claws, ensuring contrast against the darker tones. The eyes burn with a piercing green glow, anchoring its presence in the zone’s atmosphere.

This version of the Stalker is not a literal skeleton, but it borrows the same stylized, sim
Anonymous1771262832
The Wretched Stalker emerges as a surreal predator, its body defined not by jagged decay but by smooth, tubular forms that glow with shifting neon gradients. Its elongated limbs curve like luminous arcs, flowing from cyan to magenta to deep violet, giving the creature a spectral, otherworldly presence. The torso is emaciated yet stylized, rib‑like structures glowing as if lit from within, while its oversized claws and feet pulse with radiant color. A skull‑like head anchors the design, crowned by glowing eyes that burn with vibrant energy, more hypnotic than horrific. The entire figure feels abstract and artistic — a fusion of menace and beauty — where corruption is expressed through psychedelic light rather than rot. In motion, the Stalker would shimmer like living neon, a haunting apparition that stalks with elegance and terror in equal measure.
Anonymous1771262832
Masterpiece, best quality, hyper-realistic 3D character of a post-apocalyptic infected stalker, T-pose. Visuals: Severely malnourished body structure, pale ashen skin texture with leathery wrinkles, expressionless face with hollow eyes. Outfit: Wearing a heavily weathered, grease-stained military mechanic's jump suit that is tattered and ripped across the torso and limbs, visible fabric weave texture even through the dirt. Broken work boots. Heavy dust covering the entire model. Technical: Photorealistic textures, physically based rendering (PBR), dramatic studio lighting creating deep shadows to emphasize muscle and cloth folds, extreme attention to detail, 8k resolution, Unreal Engine style, no blood.
Anonymous1773326817
Core Identity
Role: Elite predator enemy; embodies corruption and relentless pursuit.

Theme: Gothic horror with bioluminescent decay.

Mood: Oppressive, lurking, psychological tension — the player should feel hunted.

Silhouette & Form
Primary Shape: Gaunt humanoid frame, elongated limbs, hunched posture.

Secondary Features: Jagged protrusions resembling broken antlers or bone shards.

Movement Language: Angular, twitchy, spider‑like scuttling punctuated by sudden lunges.

Rule: Silhouette must remain readable in low light — exaggerated limb length ensures recognition.

Surface & Materials
Skin: Tattered, semi‑translucent flesh with faint glowing veins (acidic green).

Armor/Carapace: Fragmented bone plates, matte black with subtle gloss.

Eyes: Clustered bioluminescent orbs, faintly pulsing.

Rule: Glow accents limited to 10–15% of surface area to avoid overexposure.

Color Palette
Base: Desaturated grays and muted purples.

Accents: Acid green veins, faint cyan bioluminescence.

Highlight: Occasional crim
Anonymous1771262832
The Watcher, an original deeply unsettling horror creature, full-body humanoid stalker, extremely tall and unnaturally thin, elongated limbs, slightly overlong forearms, hands hanging below the knees, narrow shoulders, subtle asymmetry in posture, rigid impossible stillness, head slightly tilted, blank face with shallow eye depressions and no visible mouth, smooth pale skin like cold wax or aged porcelain stretched over a gaunt frame, faint translucent veins under the surface, long fingers like surgical tools, elongated neck, legs slightly too long, silhouette instantly readable and iconic, uncanny valley, psychologically disturbing but non-gory, no exposed organs, no blood, no torn flesh, minimalistic clinical horror design, oppressive presence, analog-lab containment aesthetic, realistic high-detail PBR materials, matte skin with slight sheen, subtle surface imperfections, dark hollow eye sockets, eerie museum-mannequin quality, designed for a first-person horror game, clean topology
Anonymous1768438468
Full body infected stalker creature, front view only, perfectly centered, symmetrical body, neutral A-pose, tall and slender mutant humanoid, pale damaged skin with dark purple infection marks, glowing infected eyes, elongated fingers for stealth attacks, tattered hooded cloak and ripped clothes, realistic horror video game creature, menacing but agile, high detail muscles and veins visible, realistic texture, clean silhouette, game-ready asset for 3D modeling, no perspective, no shadows, transparent background, character reference sheet style, designed for AAA tactical horror shooter.
Anonymous1772776287
Stalker
Vankherson
Military style ghost/stalker for horror game
Anonymous1772290026
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