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Anonymous1765346940
03-29 01:56
Model Name
space station interior 3d model
Tags
architecture
architecture game asset
architecture game asset realistic
architecture realistic
game asset
game asset realistic
modular
realistic
space station interior
Prompt
> A modular interior of a near-future space station inspired by the International Space Station (ISS), designed as a gameplay environment for a systems management survival game. > > The environment should be a **medium-sized pressurized module or room** with a cylindrical or slightly rounded structure, featuring clean sci-fi paneling and functional design. > > Include: > > * wall panels with embedded compartments and equipment mounts > * exposed structural ribs and support frames > * cable conduits and utility lines along walls and ceiling > * floor and ceiling surfaces that clearly define orientation (even though it is zero gravity) > * a few empty mounting points or console areas where gameplay systems (power, life support, etc.) could be placed > * at least one hatch or doorway leading to another module > * optional small window viewport showing space or Earth > > Style: > > * realistic but slightly simplified for game use > * clean, readable shapes (not overly cluttered) > * inspired by NASA ISS interiors mixed with modern sci-fi > * practical, functional, and industrial design > > Materials: > > * neutral base colors (white, gray, metallic) > * subtle color accents for sections (yellow, blue, red panels) > * no heavy weathering or damage > > Technical requirements: > > * optimized for real-time game engine (Godot) > * clean topology and reasonable polygon count > * separate logical sections if possible (walls, floor, ceiling) > * pivot centered for easy placement > * scale appropriate for a human character (~2m height reference) > > Important: > > * do NOT include characters > * do NOT include complex props or clutter > * focus on the structural environment shell only > * keep space open enough for gameplay interaction > > Camera / framing: > > * designed to be viewed from inside the module > * good spatial readability and navigation > > Overall goal: > A clean, modular, game-ready space station interior room that can serve as the primary gameplay area for interacting with station systems.
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