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DCC Bridge
Anonymous1772798753
03-06 19:04
Model Name
haunted house 3d model
Tags
architecture
game asset
realistic
Prompt
Create an extremely detailed 3D model of a terrifying, satanic haunted house for a horror game. Exterior: Jagged and broken architecture, blackened wooden planks, cracks and holes in walls, skulls and bones embedded in walls and fences, broken windows with tattered curtains, dark overgrown vegetation around the house, foggy or misty atmosphere, ominous shadows. Interior: Fully explorable rooms with doors and hallways. Rooms are abandoned and decayed: peeling paint, broken furniture, scattered debris, torn wallpaper, flickering lights, occult symbols painted or carved into walls, cobwebs in corners, shadowy and claustrophobic areas. Include some rooms with “haunted” effects: slightly tilted floors, broken ceilings, scattered bones, and eerie props that suggest past rituals. Lighting & Atmosphere: Dark, moody, with a mix of deep shadows and dim, flickering light sources. Fog, subtle mist, and ambient spooky sounds should feel implied. Textures: High-quality realistic textures emphasizing decay, dirt, rust, and rot. Ensure the model is fully navigable by a player for an immersive horror experience
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