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Anonymous1770366500
02-06 08:54
Model Name
stone wall panel 3d model
Tags
architecture
game asset
realistic
Prompt
Create ONLY a horizontal wall segment for a game environment. ABSOLUTE RULES (must be followed): - DO NOT create pillars, columns, posts, poles, supports, or pillar-like shapes. - DO NOT add vertical pillar forms on sides or corners. - DO NOT separate the mesh into pillar + wall. - This is NOT a pillar, NOT a column, NOT a post. - One continuous rectangular wall mesh only. Object type: WALL PANEL ONLY. Shape: - Long horizontal rectangular wall - Flat left and right edges - Uniform thickness across entire length - No rounded column geometry - No vertical emphasis Design style: - Same visual strength as stone pillars, but stretched horizontally - Solid, heavy, block-based stone construction - Large stone blocks across the entire wall surface - Straight edges, no column silhouettes Topology: - Low to mid poly - Game-ready, real-time optimized Scale: - Width: ~2.5 meters - Height: ~2.5 meters - Depth: thick and solid (pillar-like thickness, but wall shape) Technical: - Single mesh only - Pivot at bottom center - Clean tiled UVs - No textures, no materials, no colors - Neutral gray preview This object must look like a WALL, not a pillar. If the result resembles a pillar or column, regenerate as a flat wall panel. If the result resembles a pillar or column, regenerate as a flat wall panel.
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