3D Workspace
Home
Assets
Affiliate Program
Sign up/Log in
?
Upgrade
DCC Bridge
Anonymous1760474271
10-14 23:02
Model Name
fantasy village 3d model
Tags
architecture
game asset
stylized
Input
Prompt
1. **Ancient City Zone**: - A large city with tall, ancient stone and wood buildings. - Streets, alleys, fountains, and marketplaces. - Buildings must be fully enterable, with doors, windows, interior rooms, and stairs. 2. **Dark Forest Zone**: - Dense, mysterious forest with tall twisted trees, fog, rocks, streams, and hidden paths. - Include interactive elements: rocks to climb on, fallen logs, and small caves. 3. **Space/Futuristic Zone**: - Floating platforms, alien structures, glowing plants, craters. - Starry sky or nebula visible above, dynamic lighting. 4. **General Requirements**: - Terrain should be continuous and scalable, with hills, valleys, and pathways connecting zones naturally. - Include objects the player (dog) can interact with: climbable rocks, movable items, or collectible objects. - Lighting and atmosphere should reflect each zone: warm sunlight in the city, shadowy in the forest, glowing and ethereal in the space zone. - Scale everything appropriately so a dog character can run, jump, enter buildings, and interact with the environment. 1. **Ancient City Zone**: - A large city with tall, ancient stone and wood buildings. - Streets, alleys, fountains, and marketplaces. - Buildings must be fully enterable, with doors, windows, interior rooms, and stairs. 2. **Dark Forest Zone**: - Dense, mysterious forest with tall twisted trees, fog, rocks, streams, and hidden paths. - Include interactive elements: rocks to climb on, fallen logs, and small caves. 3. **Space/Futuristic Zone**: - Floating platforms, alien structures, glowing plants, craters. - Starry sky or nebula visible above, dynamic lighting. 4. **General Requirements**: - Terrain should be continuous and scalable, with hills, valleys, and pathways connecting zones naturally. - Include objects the player (dog) can interact with: climbable rocks, movable items, or collectible objects. - Lighting and atmosphere should reflect each zone: warm sunlight in the city, shadowy in the forest, glowing and ethereal in the space zone. - Scale everything appropriately so a dog character can run, jump, enter buildings, and interact with the environment.
Detailed Info
Related Models
Enter invite code
Enter invite code to get credits!