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DCC Bridge
Anonymous1768669373
01-29 00:39
Model Name
abandoned village 3d model
Tags
architecture
game asset
realistic
Prompt
Fully textured abandoned burned village map, complete game-ready environment, no characters, ruined houses with fully applied charred wood textures, blackened wooden walls with ash residue and burned edges, cracked and peeling plaster walls with soot stains, old brick textures with erosion, fire damage and dark smoke marks, broken and collapsed roofs with dark, weathered roof tiles, burn marks and scorch patterns across all buildings, aged materials showing long-term abandonment, cracked stone paths and narrow streets with dirty stone textures, uneven ground, debris embedded in the floor textures, dark moss and dirt accumulation near walls and corners, destroyed sheds, broken fences, fallen wooden structures, all objects fully textured with burned and weathered materials, ancient abandoned temple at the edge of the village, temple fully textured with cracked stone, soot stains, moss and erosion, broken pillars and ruined stairs with worn stone textures, village transitioning into a dark forest environment, trees and roots breaking through houses and streets, overgrown vegetation with textured bark, leaves and vines, nature reclaiming burned ruins, foggy environment with textured atmospheric depth, moving mist between buildings, low visibility areas and claustrophobic layout, weak lanterns and broken street lights with subtle warm glow, soft orange lighting mixed with cold gray shadows, muted color palette: ash black, dark gray, faded brown, dull orange, desaturated green, low contrast lighting, heavy shadows, eerie and silent horror mood, environment feels watched and oppressive, paths designed as hiding spots, ambush points and dead ends, labyrinth-like village layout for survival horror gameplay, low-poly friendly geometry with detailed textures, hand-painted but semi-realistic texture style, seamless and tileable textures applied to all assets, optimized UV mapping, Roblox game optimized map, simple geometry, clean topology, high performance, supports night and day lighting cycle, supports dynamic fog and shadow movement, no text, no symbols, no logos, pure environmental storytelling horror map
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