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Anonymous1774952435
03-31 13:21
Model Name
varsity jacket 3d model
Tags
clothing
rendering
realistic
Prompt
Generate a structured 3D mesh of a varsity jacket from the reference image. IMPORTANT: The model must be divided into multiple separate meshes and materials for customization. Separate parts: - Body (Body_Mat) - Left sleeve (Sleeve_Left_Mat) - Right sleeve (Sleeve_Right_Mat) - Collar (Collar_Mat) - Cuffs (Cuff_Mat) - Waistband (Waistband_Mat) - Stripes (Stripe_Mat) - Buttons (Button_Mat as separate objects) Requirements: - Each part must have its own material - Do NOT merge into a single mesh - No baked colors into one texture - Clean topology and proper UV mapping Geometry: - Add real thickness and volume - Cylindrical sleeves with natural folds - Ribbed collar, cuffs, waistband as actual geometry Materials: - Use simple PBR materials (base color, roughness) - Keep textures minimal for easy color editing Output: - Export as GLB - Clearly named meshes and materials - Fully compatible with Three.js for runtime color customization This model will be used in a real-time 3D configur
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