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DCC Bridge
amarroy736
09-25 10:47
Model Name
pagoda temple 3d model
Tags
ancient architecture
architecture
architecture game asset
architecture game asset realistic
architecture realistic
game asset
game asset realistic
pagoda temple
realistic
Input
Prompt
Highly-detailed, game-ready 3D model of a colossal, circular tiered pagoda-temple. • Overall shape: perfect radial symmetry, 5-6 stacked cylindrical terraces that get progressively smaller toward the top, each ring encircled by ornate balustrades and red-sandstone walls trimmed with aged gold. • Spikes: dozens of long, triangular, golden spires radiate outward from every terrace, each spire beveled, weathered, and brushed with subtle patina; spikes are largest on the lower tiers and shortest near the apex. • Apex: a slim, multi-sectioned golden stupa / chedi rising from the center, ending in a needle-like finial. • Entrance: monumental staircase on the front center axis, guarded by intricate mythic reliefs and flanked by two smaller golden chedis. • Materials: PBR—stone (roughness 0.7, Ao baked), gilded metal (roughness 0.1, subtle discoloration, micro-scratches), reddish sandstone (roughness 0.4). 8 K texture sets (albedo, metallic, roughness, normal, AO). • Scale: ~100 m diameter base, 70 m height. • Style: photoreal, inspired by Southeast-Asian Buddhist architecture mixed with fantasy exaggeration. • Lighting: neutral overcast HDRI to avoid harsh shadows, suitable for later relighting. • Mesh: clean topology, quad-dominant, bevelled hard edges, LODs 0-3, UV-unwrapped and non-overlapping. • Output: .fbx or .obj + textures, pivot centered at world origin, Y-up, properly named hierarchy (base, spikes, terraces, stupa, stairs, ornaments).
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