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DCC Bridge
pewel20852
01-30 18:48
Model Name
haunted house 3d model
Tags
architecture
architecture game asset
architecture game asset realistic
architecture realistic
basement
game asset
game asset realistic
haunted house
horror
realistic
upper floors
Prompt
Large abandoned horror house, complete 3D game-ready environment, five-story house with exterior, interior, basement, puzzles, and escape routes included. Exterior: Massive old wooden house with five floors, tall, narrow, slightly asymmetrical structure. Cracked and decayed wooden walls, peeling paint, broken and boarded windows across all floors. Rusty iron fences, overgrown dead garden, twisted dead trees, foggy surroundings, dark cloudy night sky with subtle moonlight. Multiple entrances and exits (front door, back door, side entrance, hidden exit). Interior – General Layout: Complex maze-like interior designed for stealth horror gameplay. Five interconnected floors, each floor with a clear purpose and smart room distribution. Narrow corridors, uneven creaking wooden floors, low ceilings in some areas, peeling wallpaper, mold, water damage. Staircases: Main central wooden staircase connecting all floors, secondary hidden staircases behind wardrobes or walls, spiral staircase leading to upper floors. Some staircases partially collapsed or blocked, forcing puzzle-solving to unlock alternate paths. Smart Floor Distribution: Floor 1 – Entrance & Deception: Main hall, living room, dining area, kitchen. Multiple locked doors, misleading corridors. Puzzle: unlock main staircase using hidden switches and keys. Escape route: back door leading to garden path. Floor 2 – Living Quarters: Bedrooms, bathrooms, storage rooms. Wardrobes and under-bed spaces for hiding. Puzzle: power restoration to open electronic locks. Hidden staircase behind a wardrobe. Floor 3 – Observation & Control: Study rooms, surveillance-style rooms, control panels, switch mechanisms. Puzzle: align symbols, sound-based puzzle. Hidden passage linking to Floor 4. Floor 4 – Ritual & Forbidden Areas: Ritual rooms with symbols and candles, locked iron doors, secret chambers. Puzzle: item placement ritual to unlock escape route. Breakable walls revealing shortcuts. Floor 5 – Attic & Final Escape: Attic-like spaces, tight corridors, old furniture, roof access. Final puzzle: combine keys and mechanisms. Escape route: roof exit using ladder or rope. Basement / Dungeon: Large multi-level underground basement. Cells, cages, torture rooms, tunnels. Puzzle: valve and generator system to unlock exits. Secret tunnel leading outside the house (true escape ending). Puzzles: Environmental puzzles using sound, light, pressure plates, keys, symbols, switches, and timing-based mechanics. Puzzles affect access to staircases, rooms, and escape routes. Escape Routes: Multiple escape routes with different difficulty levels. Garden exit, roof escape, basement tunnel exit. Some routes require solving optional puzzles. Lighting: Very low cinematic lighting, flickering lamps, emergency lights, dynamic shadows and strong contrast. Mood: Psychological horror, constant tension, feeling of being hunted and watched, unsafe and oppressive atmosphere. Style: Realistic horror, high detail, gritty textures, aged wood, rusted metal, dirty walls, mold, water stains. No characters, no creatures, environment only. Optimized for stealth horror exploration gameplay.
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