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DCC Bridge
Anonymous1761770143
03-08 17:14
Model Name
interior room 3d model
Tags
architecture
architecture game asset
architecture game asset realistic
architecture realistic
game asset
game asset realistic
interior room
realistic
room
Prompt
Main Lobby / Entry Room Space for 2–3 players to move comfortably Small reception desk or counter Chairs or benches along walls Optional bulletin board or map on wall Armory Room Small room or alcove with shelves/racks Space for weapons, ammo boxes, or equipment Enough space for 1–2 players to access gear simultaneously Office / Control Room Desk with computer or radio equipment Small chair(s) Optional filing cabinets or lockers Rest / Storage Nooks (Optional) Small side rooms or closets for props, sandbags, or supplies Space for 1 player Doors / Windows Exterior doors: 1–2 doors for entry/exit Interior doors: sliding or hinged between main lobby, armory, and office Windows: small guard slits or larger panes for visibility outside Materials / Style Walls: concrete or metal panels, slightly weathered Roof: corrugated metal or flat concrete Floors: basic concrete or worn tiles Props: sandbags, crates, bulletin boards, simple desert-tone furniture Colors: sandy beige, muted gray, light rust accents Performance Notes Moderate polycount for VR Separate the armory and main room clearly — don’t merge everything into one single static mesh if possible Keep doors and interior openable for gameplay interaction
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